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Filming a media campaign at the University of Hull
Students from Film Studies at the University of Hull
Student sat at a computer in the Media Hub at the University of Hull
A student editing a film on a computer screen
Undergraduate

Examine the relationship between media and society. Explore a diverse range of media from every corner of the globe. And deliver creative projects with a range of digital media tools.

Develop your knowledge of how the media industries operate, the ways in which they represent nations and identities, and their challenges and opportunities. Then learn how to apply the theory on some of our practical modules.

Tap into our strong industry connections with opportunities for short-term work placements and extracurricular activities. Exactly what your CV needs to make employers sit up and watch.

About this course

We blend critical, theoretical approaches to media with creative practice across a range of platforms. Giving you the knowledge and experience you need for various careers in and beyond the creative industries.

Our programme explores the relationship between society, communication, storytelling and technology. The media industries impact nearly all aspects of our lives. And they’re always evolving. Our course covers film and TV, documentary, animation and graphic design. So you’ll have a huge range of pathways to explore, all supported by expert tutors and industry-standard facilities.

Study film and TV production, and analyse screen media. Explore the economic, cultural and historical relationship between media and society. Examine news, documentaries and the representation of gender. And understand how media industries are organised – and what you need to do to get ahead.

Get access to bootcamps, masterclasses and guest speakers. Take advantage of local work placements as our region grows in popularity as a film location. And join our industry mentorship scheme, the Northern Media Mentors. They provide 1-to-1 advice and workshops to help prepare you for breaking into the media industries.

Welcome to Hullywood.

Module options

Each year, you’ll study modules worth a certain number of credits, and you need 120 credits per year. Most modules are 20 credits – so you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more. In these cases, you’ll study fewer modules - but the number of credits will always add up to 120. Some modules are compulsory, some are optional, so you can build a course that’s right for you.

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Filters

  • Screen Storytelling

    Learn how structure and style shape film narrative through classroom- and studio-based learning.

    compulsory

    20 credits

  • Entertainment Empires

    What has made entertainment one of the most powerful and influential businesses across the world?

    The entertainment industry continues to shape the way we think, create and express ourselves. From all the corners of the globe, entertainment has an impact on our lives and has become a highly profitable national and transnational economy.

    You’ll explore entertainment, its creative growth and power. As well as how it has become, and continues to be, one of the most influential industries in the world.

    compulsory

    20 credits

  • Screening Identities

    How are gender and other aspects of identity represented on screen? Explore the variety and the ethical implications of screen media’s engagement with identity politics.

    compulsory

    20 credits

  • Introduction to Documentary

    Reflect on how filmmakers have tried to capture reality, and plan your own documentary project.

    compulsory

    20 credits

  • Critical Game Studies

    In order to create innovative and original game experiences, it’s important to understand where games came from and the current landscape of the games industry. In this module you will explore the historical, social and political contexts of games, play and design. We’ll look at how to analyse games, how games get made, the people that make them and games from a consumer perspective. The module will perform analysis on video games and its industry including topics such as gender, representation, misogyny in video games, Law, ethics, regulation and censorship. will consider sustainable game development practices and generate original concepts for game designs that could “change the world”.

    compulsory

    20 credits

  • Researching the Creative Industries

    How do you build a career in the creative industries? How do you negotiate copyright, funding processes, and legal requirements? This module helps you answer these questions.

    compulsory

    20 credits

  • Public Service Media

    What role do media outlets and media content have to play in the cultivation of informed citizens, equipped to participate in the world around them? And how can media producers play this role in an era of almost infinite choice?

    compulsory

    20 credits

  • Networked Societies: Communication and culture in the Internet Age

    Few aspects of contemporary life are untouched by the Internet, but the all-pervasiveness of digital networks does not mean they are easy to understand. This module offers tools and case studies to help you think more clearly and ask better questions about our networked societies.

    compulsory

    20 credits

  • Post Television: Production Practice and Content Creation

    What can studying television teach us about contemporary screen content? On this module you will work on producing content, informed by an exploration of how television has been made and addresses its audience throughout its history and up to the present day.

    optional

    20 credits

Studio for Media and Communications at the University of Hull
Entertainment Empires

Entertainment is serious about shaping the world

What has made entertainment one of the most powerful and influential businesses across the world?

The entertainment industry continues to shape the way we think, create and express ourselves. From all the corners of the globe, entertainment has an impact on our lives and has become a highly profitable national and transnational economy.

You’ll explore entertainment, its creative growth and power. As well as how it has become, and continues to be, one of the most influential industries in the world.

Our facilities

Our professional-quality facilities include the world-class £9.5 million Middleton Hall – a unique creative space and concert venue including a 400+ seat auditorium and surround-sound cinema.
University of Hull Media Hub

Our academics

You’ll be taught by enthusiastic, expert staff who are as passionate about their field as they are knowledgeable. With expertise and professional experience spanning a wide range of genres, they bring diverse perspectives and a deep love for their subjects into every class, ensuring an engaging and well-rounded learning experience.

Laura Mayne

Dr Laura Mayne

Lecturer

James Zborowski

Dr James Zborowski

Senior Lecturer

Entry Requirements

Fees & Funding

How much is it?

Media Hub at the University of Hull

Future prospects

You’ll gain the critical, business and personal skills to succeed in the creative industries and beyond. You’ll graduate as a work-ready professional with industry insight.

Our graduates have gone on to become journalists, marketers, publishers, TV and film producers, events managers, PRs and more.

Become part of the next generation of futuremakers

Like what you've seen? Then it's time to apply.

The standard way is to apply through UCAS. This will give you the chance to showcase your skills qualities and passion for the subject, as well as providing us with your academic qualifications.

Three students posing in front of a room full of plants

Not ready to apply yet?

Visit our next Open Day, and see all that Hull has to offer for yourself. Talk to our lecturers about your subject, find out what university is really like from our current students, and take a tour of our beautiful campus and amazing facilities.

You may also be interested in...

1.

90% employability (Screen) UK domicile full-time first degree leavers; Higher Education Graduate Outcomes statistics, for the academic year 2021/22, published by the Higher Education Statistics Agency June 2024.

2.

Ranked joint 2nd (Communication and Media Studies) for Student Satisfaction. Complete University Guide 2025.

All modules on this course page are subject to availability and this list may change at any time.