Torch

Mr Simon Grey

Lecturer

Faculty and Department

  • Faculty of Science and Engineering
  • School of Engineering and Computer Science

Summary

Simon has been a lecturer in computer science for more than 10 years and specialises in games, graphics and physical simulation. He has taught a wide range of topics at all levels from the foundation stage through to Masters level and Simon is passionate about games programming and games design, and providing a high quality and engaging learning experience. He is a great advocate of extra-curricular activities such as game jams and coding competitions that serve to enhance student's experience and employability. Simon is the foundation year co-ordinator for the computer science subject area.

Undergraduate

Module leader for - Web Skills and Technologies - Computer Science in Context Group Project - Programming 1 - Programming 2 - Mobile Devices and Technologies Teaches on - Commercial Games Development - Preparing for Learning in Higher Education

Conference Proceeding

A flexible approach to introductory programming : engaging and motivating students

Gordon, N., Brayshaw, M., & Grey, S. (2019). A flexible approach to introductory programming : engaging and motivating students. In CEP '19 Proceedings of the 3rd Conference on Computing Education Practicehttps://doi.org/10.1145/3294016.3294025

Journal Article

Approaches to Measuring Attendance and Engagement

Grey, S., & Gordon, N. A. (2018). Approaches to Measuring Attendance and Engagement. New Directions in the Teaching of Physical Sciences, 13(13), https://doi.org/10.29311/ndtps.v0i13.2767

Maximising gain for minimal pain: Utilising natural game mechanics

Gordon, N., Brayshaw, M., & Grey, S. (2013). Maximising gain for minimal pain: Utilising natural game mechanics. Innovation in teaching and learning in information and computer sciences, 12(1), 27-38. https://doi.org/10.11120/ital.2013.00004

Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour

Grey, S., Grey, D., Gordon, N., & Purdy, J. (2017). Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour. International Journal of Game-Based Learning, 7(3), 63-73. https://doi.org/10.4018/ijgbl.2017070106

Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment

Grey, S., Parker, D., & Gordon, N. (2018). Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment. Research in Learning Technology, 26, https://doi.org/10.25304/rlt.v26.2023