What you'll study
The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.
First year modules
3D Asset Design
Gain a grounding in the fundamentals of 3D Design. Learn the basics of modelling, textures, 3D painting and rendering, and design your own 3D animation and portfolio.
Introduction to Game Engines
Engage with creative production processes to develop an interactive game experience. You'll develop practical skills in using game engines learn theories of game design.
2D Art for Games
Compare and contrast traditional and digital 2D art within games. You'll explore the use of concept art in pre-production and develop 2D assets for use within your own game.
Team Project (Game Design)
Working in teams is essential in game design. Here, you'll be on a production team for a major piece of work, developing your team skills and your role as a reflective practitioner.
Game and Entertainment Studies
Discover game and entertainment studies and the social, political and historical contexts of video games. You'll write an essay to support the development of your own game designs.
Introduction to Animation
We'll introduce you to a range of animation techniques. You'll also combine your knowledge of raster and vector design to create your own motion graphics.
Second year modules
3D Character Design
Use 3D organic digital sculpting to produce an effective 3D character. You'll learn good topology, character anatomy considerations and 3D print techniques.
Creative Business: Pitch and Design
Develop your understanding of the tools and techniques used to generate a business idea in the pre-production stage, and create a pitch deck for a product of your own design.
Grasp this exciting opportunity to bring life to the design of a game environment. Use your developing 3D and game engine knowledge to demonstrate skills as a level designer.
3D Character Animation
Apply principles of animation to bring life to your 3D characters. Learn and apply different workflows and explore advanced features of 3D animation.
Professional Practice: Production and Development
Develop and demonstrate your project management skills.
Rapid Prototype Design
Integrate personal, creative and intuitive design practice into the design of live-based interactive systems. You'll develop a prototyping kit to demonstrate your understanding.
Placement year modules
Your placement is your opportunity to get some real-world work experience under your belt.
Just like in the real world, you’ll be responsible for finding and applying for opportunities, with the added benefit of help and support from university services such as the Careers and Employability service based in Student Central.
Students on placement have a dedicated Academic Support Tutor. Your tutor will talk you through potential placement opportunities, help with applications and support you during the year.
Placements can be with multinational organisations employing large teams of design staff (such as Sky or the BBC), through to small to medium enterprises around the UK and beyond. We also work closely with the Centre for Digital Innovation, a £15-million investment in Hull's digital industry. Placements may be possible in this organisation, providing you with opportunities to gain valuable relevant experience in the local area.
Final year modules
Major Project (Digital Media)
You'll conduct your own research into an area related to your studies. You'll also develop a dissertation and significant practical piece of design work to support your research.
VFX and Post Production
Discover how to enrich your moving image designs. You'll learn the key approaches to special effects using professional software and principles of cinematography.
Study the importance of narrative in different media. You'll explore your own use of narrative techniques producing materials for immersive and interactive experiences.
The Designer Self
Analyse strategies, models and processes used in organisations within the creative industries. You'll then demonstrate organisational skills in assembling, editing and curating a body of work.
You'll learn and apply theories of immersive design, development and management. And you'll take part in your own virtual environment using our immersive design lab.
All modules are subject to availability and this list may change at any time.