A student wearing a VR headset on a green screen
Web Full Screen-FACE - Digital Design PC Lab - David Grant Teaching - UNI_9794
Two young women sat in office chairs chatting while working on computers.
circle info
Create a professional portfolio throughout your degree so you can demonstrate your creative flair and technical skills to potential employers.
Undergraduate

BA (Hons) Game Design

Code

P301

Duration

4 years

Mode

Full time

Typical offer

80 UCAS points

Learn from experts who've worked on BAFTA-winning games and led projects across Europe.

Spend a year in industry getting real-world experience with organisations from small studios to multinationals. And create a professional-standard portfolio to showcase your abilities to potential employers.

We combine hands-on skill with thought-provoking theory to prepare you for a career in this exciting industry and beyond. You’ll gain the essential skills required by the games business, as well as transferrable skills that are in demand across the creative industries.

3rd in the UK

for Computer Games and Animation

Daily Mail, 2025

12th in the UK

for Academic Support

National Student Survey (NSS) 2025, HEIs only

Boost your CV

with a placement year

Cutting-edge tech

like our Virtuix Omni VR treadmill

Industry-standard

software and hardware

About this course

Explore the world of games development and harness your talent across areas such as game design, game art, game audio and narrative design.

You’ll build your skills learning in industry-standard facilities including a virtual reality lounge, plus fully fitted PC and Mac design labs with the latest digital media software. You’ll have access to a range of software, including the Adobe collection for the creation of 2D graphic designs, multimedia pieces, and audio production.

As well as technical skills, you’ll develop vital knowledge in leadership and professional practice while working in a studio environment. Our close links to game companies and industry networks gives you invaluable opportunities such as game jams.

You could take part in Game Republic’s annual Student Showcase, competing with other students in the region, and presenting your final-year game design projects to potential employers. And gain real-world exposure work on virtual reality, augmented reality, or mixed reality projects in the public or private sector on a year in industry.

We take fun and games seriously

Foundation year

A foundation year at the University of Hull gives you a solid grounding of knowledge and boosts your academic skills, so you can progress on to your chosen programme with confidence.  

The foundation course you enrol on may not be an exact match to your chosen degree, but don’t worry. Our foundation courses combine content from multiple related courses in the same subject area, giving you more flexibility and choice about the degree path you take.

For example, if you apply for a Music Foundation Year, you’ll join our Media Foundation course. So, if you decide to switch - say, from Music to Graphic Design - you can do so without restarting your foundation year. 

Module options

Each year, you’ll study modules worth a certain number of credits, and you need 120 credits per year. Most modules are 20 credits – so you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more. In these cases, you’ll study fewer modules - but the number of credits will always add up to 120. Some modules are compulsory, some are optional, so you can build a course that’s right for you.

Filter selection

No filters selected

  • Preparing for Learning in Higher Education

    This module is designed to give you the best possible start to your university studies, making sure you have all the essential skills you need to succeed. Through lectures and workshops we will teach you how to write in an academic style, how to find quality sources, and how to reference work, culminating in writing up a mini-research project.

    core

    20 credits

  • Introduction to Study in the Humanities

    This module equips you with a suite of analytical and theoretical tools to support you as you progress along your academic journey. You'll develop an interdisciplinary understanding of approaches to study in the humanities by working with a variety of resources, including novels, films and aspects of the visual arts.

    core

    20 credits

  • Research in the Humanities, Social Sciences and Education

    This module will equip you with the necessary skills to conduct and analyse research in a specific interest, supported by academics within your subject. You'll navigate through the research process, from identifying an area of interest to presenting findings to your peers.

    core

    20 credits

  • Group Challenge (Humanities)

    Formulate and execute a group led enquiry into texts, cultural artefacts, film, music or dance. You'll explore their topics in groups at supervised workshops and develop questions on the cultural object relates to the living world of human experience, as well as developing your own methods to answer these questions.

    compulsory

    20 credits

  • Foundation in Data Analysis

    Develop a strong foundation in data collection and analysis. This module will introduce you to qualitative and quantitative data and how to analyse it; the collection of primary and secondary data; the production of high-quality graphics; and report writing.

    compulsory

    20 credits

  • Academic Writing Skills

    Developing confidence in expression, oral as well as written, is a key feature of this module, which aims to familiarise you with university submission and assessment procedures. This is a clear building block towards your degree programme and places you at a distinct advantage when you move into the following year.

    compulsory

    20 credits

  • Game Design & Prototyping

    Ready to start turning your game ideas into reality and build the foundation for a career in game design? Then this is the module for you.

    You’ll cover key principles like game objects, rules, mechanics, goals and conflict.

    You’ll learn to apply these concepts by developing your own game ideas and bringing them to life in engines like Unity and Unreal.

    With hands-on experience you'll build environments, prototype mechanics, and learn essential scripting skills.

    You’ll also dive into production tools like iterative design and documentation. Giving you the skills to create and manage your own game projects.

    Take the first step toward shaping the future of gaming today.

    compulsory

    20 credits

  • 2D Visual Design

    Develop your 2D design skills to help you develop and produce media projects from lens-based to videogames. Explore the use of concept art in pre-production and develop practical experience of generating 2D video game assets.

    compulsory

    20 credits

  • Introduction to Game Audio

    The creation and implementation of effective audio is central to game design –supporting dramatic story-telling, immersion, interactivity, game mechanics, as well as emotional and physiological engagement. In this module you will explore some of the creative and technical challenges faced when designing and implementing game audio. The knowledge and skills you acquire in this module will help you to use audio more effectively in your own game projects and will inform future collaborative work with audio practitioners and interdisciplinary creative teams.

    compulsory

    20 credits

teacher helping student
Game Design & Prototyping

Step through the screen and into the real world

Ready to start turning your game ideas into reality and build the foundation for a career in game design? Then this is the module for you.

You’ll cover key principles like game objects, rules, mechanics, goals and conflict.

You’ll learn to apply these concepts by developing your own game ideas and bringing them to life in engines like Unity and Unreal.

With hands-on experience you'll build environments, prototype mechanics, and learn essential scripting skills.

You’ll also dive into production tools like iterative design and documentation. Giving you the skills to create and manage your own game projects.

Take the first step toward shaping the future of gaming today.

Our facilities

Our fully immersive virtual reality lounge means you can walk inside the virtual worlds you create.

Web Full Screen-FACE - Digital Design PC Lab - Jason Hayhurst Teaching - UNI_9899
Viper HPC High Powered Computer

Watchlist

Play

Stuart Lilford

Course overview

2 mins

Play

Student showreel

Course Highlight

3 mins

Featured academics

Study under experts who’ve worked on BAFTA-winning games and titles for names like Disney and Lucasfilm.

You’ll be taught by enthusiastic, expert staff who are fans of their field as much as they are academics. Our lecturers have a diverse range of industry experience, including digital media and game design.

stuart-lilford

Stuart Lilford

Programme Director & Lecturer

Entry Requirements

What do I need?

When it comes to applying to university, you'll need a certain number of UCAS points. Different qualifications and grades are worth a different amount of points. For this course, you'll need 80 UCAS points.

For applicants with qualifications in subjects other than those key to the degree, we will usually require a minimum of 80 points from A levels, BTEC, or other equivalent qualifications

We consider experience and qualifications from the UK and worldwide which may not exactly match the combinations above.

But it's not just about the grades - we'll look at your whole application. We want to know what makes you tick, and about your previous experience, so make sure that you complete your personal statement.

Have questions? Our admissions team will be happy to help.

Typical offer

80 UCAS points

A levels

CDD

BTEC

MMP

Use UCAS’s calculator to work out your estimated points

Fees & Funding

How much is it?

Tuition fees for 2027 entry have not been confirmed. Please use 2026-27 information as a guide.

For UK students, our standard course fee is £9,790 per year. Keep in mind that some courses are longer - for example, spending your third year abroad will make your degree four years in total.

If you choose to study a foundation year as part of your course, the fee is TBC.

Planning a year abroad? This costs £1,465 for UK students.

How do I pay for it?

You can take out a tuition fee loan to cover the full cost of your course. Once you’ve successfully applied for this, you don’t need to do anything else – the money is sent straight to us.

You can also take out a maintenance loan of up to £10,544 a year to cover your living costs, depending on your household income.

Remember, you won’t start paying your loans back until you’ve left university and earn more than £25,000 per year.

See our full fees and funding information for more details and to find out what support we can offer.

 

Foundation Year Fee

TBC

Standard Tuition Fee

£9,790 / year

The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index.

Web Full Screen-Amy Garden BA Game and Entertainment Design 13-12-18 8

Future prospects

You’ll graduate ready for a career in the exciting games industry as well as the creative sector.

You’ll develop the essential skills that are needed in the rapidly growing game sector, as well as a professional-standard portfolio to showcase your abilities and boost your career prospects.

With transferrable skills such as communication, problem solving and collaboration, you’ll also have the essential attributes graduates need to get into the creative industries.

Our students have gone on to successful careers in games design, multimedia production and marketing with roles including game designer, 2D or 3D artist, VFX artist, environment artist, texture artist and character designer.

Become part of the next generation of futuremakers

Like what you've seen? Then it's time to apply.

The standard way is to apply through UCAS. This will give you the chance to showcase your skills qualities and passion for the subject, as well as providing us with your academic qualifications.

Three of Hull’s students sit confidently together in front of modern lighting and foliage in the student hangout

Not ready to apply yet?

Visit our next Open Day, and see all that the University of Hull has to offer. Talk to our lecturers about your subject, find out what university is really like from our current students, and take a tour of our beautiful campus and amazing facilities.

You may also be interested in...

BA (Hons) Games Design and Creative Writing

Undergraduate

Create better games by combining technological, design and storytelling skills on this Games Design and Creative Writing degree at the University of Hull

W295

BSc (Hons) Computer Science for Games Programming

Undergraduate

Learn how to develop games for a living. Then step inside them in our 3D immersive cube. All while training to be a chartered IT professional.

G495

BSc (Hons) Computer Science

Undergraduate

AI, VR, 3D: the new normal. Not just for tech, but for every industry. Want to help develop the next big thing? Start here…

G400

BSc (Hons) Software Engineering

Undergraduate

Specialise in software development on this British Computer Society accredited BSc degree at the University of Hull. Apply now.

G600

All modules presented on this course page are subject to availability and this list may change at any time.