MSc-Comp-Sci-Games-Dev.xb81fd9d4

Undergraduate Available in Clearing

BSc Computer Science

Choose a career-driven degree. Apply for Computer Science at Hull today.

Key information

Study mode

Full-time

Course length

3 years

Typical offer

N/A

See requirements

UCAS code

G400

Choose an option

Start date

Course overview

Whether you’re already an accomplished programmer or an absolute beginner, get career-ready with a degree in Computer Science.

In your first year you’ll gain a rock-solid grounding in computer science fundamentals, cover all the essentials like software engineering and development, computer games and graphics programming, and gain a broad range of skills.

Then you get to chose from a huge range of modules – from advanced programming and computational science, to artificial intelligence and computer graphics – so that you tailor your learning to the career you want. 

Whatever pathway you choose, our degrees are accredited to the maximum available level by the British Computer Society and will put you on the pathway to chartered status.

Plus, you'll be using the latest industry-standard equipment and facilities, including our brand new Superlab, high-performance workstations, gigabit networking, 3D printers and laser scanners, swarm and humanoid robots, VR headsets, a 3D immersive cube, motion capture, AR and MR. 

You'll also have the chance to network, make contacts and test your skills out in the real world on a year-long industry placement. Or through extracurricular opportunities from hackathons to networking events with employers. Just like past students have for companies like BT, HP, BAE Systems, Microsoft and Virgin Media.

Add all that up and by the time you leave here, you’ll be a well-rounded IT graduate and a specialist with standout tech industry experience. Exactly what you need to make big-name employers stand up and take notice of your CV.

Learn more about your course in our subject sessions

On-demand session

Computer Science

computer-science-subject-session

Six reasons to study Computer Science at Hull

  1. Superlab, gigabit networking and AR, VR and MR facilities
  2. 96% graduate employability rating
  3. Spend a year in industry as part of your degree
  4. Links to Microsoft, Sony and EA
  5. 6th in the UK for learning resources in Computer Science.*
  6. One of the top 5 UK universities for research impact

What you'll study

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

First year modules

  • Compulsory

    Programming Portfolio (40 credits)

    Programming is an essential skill for students studying computer science-related programmes. It is a vital driving force for most technological and business applications today. A broader and deeper understanding of programming is therefore essential for the job market.

    The Programming Portfolio module provides the required practical knowledge for Computer Science students to design, implement and test algorithms. The module uses lectures to deliver concepts, a practice lab to apply the programming concepts learnt by developing programs to solve problems. You will take part in hands-on practical assessments, which will enable you to acquire extensive programming skills in an industry standard programming language. We will support you whether you are new to programming or have existing skills.

    Computational Thinking

    This module will enable you to develop your knowledge and understanding of the key mathematical underpinnings of computer science, to aid you in problem solving and programming. The development of your competence in logic, mathematics and statistics will also provide evidence of your numeracy and more advanced skills and is valued by employers.

    Algorithms and Data Structures

    Start to think like a computer (bleep bloop)! This module explores logic, data storage and algorithms with the use of practical demonstrations and activities. Operating in parallel with programming-focussed modules, we will develop a toolkit of key concepts from a theoretical (non-code) perspective, facilitating a better understanding of these fundamentals. Topics to expect include pseudocode, state machines, essential keywords, common data structures, sort algorithms and search algorithms. You will learn methods to analyse and compare algorithms and their constituent parts in order that you may better design, evaluate and develop effective, efficient and performant software solutions.

    Architectures, Operating Systems and the Cloud

    In this module you will explore the fundamental properties of computers that allow them to execute programmes. You will learn about how Computers are made to work in hardware and simulation (Virtual Machines). A collection of Virtual Machines is a cloud, and this module allows you to get experience with the development of your own cloud using appropriate platforms.

    Professional Development (Computer Science)

    Employers want much more than discipline specific skills. This module sets you up to grow your professional skills and awareness, when working both individually and as part of a team. You will also develop your appreciation of the challenges within the sector, and how technology can help to solve worldwide issues. You will begin a personal portfolio that you will add to over your degree and you will work as part of a team to produce a design prototype, demonstrating your personal professional development. Through researching your discipline, you will understand the range of career roles available and what you need to do to progress in them.

Second year modules

  • Compulsory

    Systems Analysis, Design and Process

    A key skill in software development is working in a team. In this module, you’ll work together to analyse a problem and design, engineer and implement a quality solution.

    Networking and User Interface Design

    An introduction to computer networks and the role technologies play in creating the user interface for enterprise business web applications.

  • Optional

    2D Computer Graphics and Simulation

    Hone your vector and matrix maths skills and develop a foundation with which to progress into 3D graphics, for which this is a prerequisite.

    Artificial Intelligence

    Gain an understanding of the basic theoretical issues of artificial intelligence and the making of intelligent agents both for games and more generally.

    Information Systems and Web Technologies

    Explore the concepts, principles and guidelines that underpin the design and implementation of information systems, including network-based and enterprise systems.

    Software Engineering

    You'll cover analysis, design, implementation and testing, along with the use of frameworks, components and patterns.

    3D Computer Graphics

    Develop a solid understanding with practical experience of the concepts, theories, principles and techniques underpinning 3D graphics programming.

    Database Techniques

    Data management is fundamental in digital systems and software. Learn how to analyse data and build well-designed databases using traditional and contemporary techniques.

    Advanced Programming (C++)

    Gain an in-depth knowledge of object-oriented programming. You’ll use C++ as a vehicle to explore how language features and your high-level design decisions are executed on the CPU.

  • Core - Teacher Training Route

    Educational Pedagogies for Schools

    This module explores the range of learning theories and strategies we employ within the classroom to support learning and progress. You will become more familiar with the teachers’ standards and how these can be evidenced through your own teaching.

    Developing as a Teacher

    The module looks to develop your knowledge and understanding of teaching by looking at more research based practice within the classroom. You will develop your own teaching and skills related to reflection through the completion of an assessed placement in school.

Final year modules

  • Core

    Honours Stage Project

    Tackle a substantial piece of computer-related investigation or software design in an area of your interest. This includes practical development and evaluation of your designs and implementation.

  • Optional

    Communicating and Teaching Computing

    Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process.

    Mobile Devices and Applications

    Learn and develop an understanding of the application of mobile computing and its place in larger scale computing systems.

    Data Mining and Decision Systems

    This module provides an introduction and overview of data analytics, data mining and decision systems. 

    Languages and their Compilers

    Study various aspects of computer languages, their background theory, formal specifications and features.

    Embedded Systems Development

    Explore the fundamental mechanisms of program execution on a processor and a down-to-assembler level understanding of embedded solutions.

    Virtual Environments

    Learn about the underlying problems encountered in creating and viewing a virtual environment, and cover the issues involved in humans interacting with these environments.

    Advanced Software Engineering

    Discover the techniques for designing dependable software drawing on recent advances and current research. Explore mechanisms of failure in computer systems and software.

    Distributed Systems Programming

    Explore mechanisms for applying your existing C# knowledge to distributed systems or applications while considering key areas like scalability and security.

    Computer Vision

    An introduction to computer vision. You’ll systematically explore fundamental concepts and important techniques through practical work.

    Computer Systems Infrastructure and Management

    Explore the fundamentals of network and database system administration along with the techniques for building up the secure and reliable management of information.

    Parallel and Concurrent Programming

    Utilise multi-core processors and GPUs to design, optimise and program parallel and multi-threaded software. You’ll use performance analysis tools to explore this process.

  • Core - Teacher Training Route

    Communicating and Teaching Computing

    Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process.

All modules are subject to availability and this list may change at any time.

How you'll study

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Overall workload

240 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

960 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

53%
7%
40%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Practical

    Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

288 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

912 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

52%
48%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

204 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

996 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

35%
65%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Sam Hutchinson, MSc Computer Science
Sam Hutchinson Computer Science

My placement year at BT

Watch video

Entry requirements

Typical offer

  • A level grades N/A

  • BTEC grades N/A

  • Points required N/A

Work out your estimated points

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

At Hull, you’re a name not a number. During Clearing, we look at all of your qualifications and experience, not just your academic grades. We may be able to offer you a place whatever your situation.

Some courses still do have requirements such as previous study in your subject area, or specific GCSE grades. Others have additional requirements such as an interview or a satisfactory DBS check.

Please call us now on 01482 466100 or complete our online form to find out if we have a course that’s suitable for you.

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. See other English language proficiency qualifications accepted by this University.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

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Take a tour of the facilities

The Hull Immersive Visualization Environment (HIVE) provides a virtual reality cube, VR theatre, gigapixel wall facilities, plus wearable devices. 

Fees and funding

UK

£9,250 per year*

EU/International

£17,550 per year

International applicants may need to pay a tuition fee deposit before the start of the course. Visit our tuition fee deposit page for more information.

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

The fees shown are for 2021 entry. The fees for 2022 have not yet been confirmed and may increase.

UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan of up to £9,488 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of our website.

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies)
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

An affordable city for students

From bills, to meals, to pints – you’ll find that your money goes a lot further in Hull.

Your future prospects

 

  • Programmer
  • Systems developer
  • Software application developer
  • Games developer
  • Information systems manager
  • Network engineer
  • Cyber security specialist
  • Business intelligence analyst
  • Web developer

 

 

Sony, Microsoft, IBM, BT, Electronic Arts, Rockstar Games, Dell, Fujitsu, Capita…

Our graduates go on to successful careers working with all kinds of brands, not-for-profit businesses and public sector organisations.

Some move on to an MSc or PhD. And some even go on to set up and grow their own tech businesses.

Want to join them? Apply now and we’ll help you make it happen.

Open Day at University of Hull

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This. Is. Hull.

A place where we stand up to kings, do deals with the world and take a wrecking ball to the slave trade. A place where culture stands out and the phone boxes are a different colour. A place where we're free-thinking, independent and proud of it.

*National Student Survey (NSS) 2021, HEIs only.

†Percentage of students in work or further study within 15 months of graduating: UK domicile full-time first degree leavers, Graduate Outcomes survey for the academic year 2017/18, published by HESA 2020.

‡Research Excellence Framework 2014 (REF 2014)