Myth Busting the Games Industry

Subjects
Computer Science
Format
Presentation
Location
Virtual or In-person
Group size
No limit
Duration
1 hour
About this Taster Session
"Think You Know the Games Industry? Think Again!" You're passionate about making really cool games — but how much do you really know about the games industry? Is it all about coding? Do you need to be a genius at math? Is it impossible to get in without knowing someone? Join us for a fun, interactive online session where we bust the biggest myths about working in games. We'll explore what the industry actually looks like today, the wide range of creative and technical roles available, and the surprising paths people take to get into game development. You'll hear real stories, test your knowledge in quick-fire myth-busting challenges, and get the inside scoop on how you can start your journey into one of the most exciting creative industries out there. Whether you dream of building worlds, telling stories, designing mechanics, or leading a team, this session is for you. Would you like a version tailored for teachers or parents too? You said: no, but you might mention that the facilitators have been providing the games industry with graduate programmers for over 30 years, graduates have worked on over 750 published games including some of the biggest AAA titles ever made, and many graduates now have senior roles in the games industry, or own their own companies ChatGPT said: Absolutely! Here's a revised version that keeps the tone engaging for 16–18-year-olds, while also adding credibility by highlighting the experience of the facilitators: "Think You Know the Games Industry? Think Again!" You're passionate about making really cool games — but how much do you really know about the games industry? Is it all about coding? Do you need to be a genius at math? Is it impossible to get in without knowing someone? In this interactive online session, we're busting the biggest myths about working in games. You'll explore the truth behind the industry — what roles really exist, how people actually get into them, and why it's not just one type of person who makes it. You'll hear real stories, take part in myth-busting challenges, and get a clearer picture of how you could be part of one of the world’s most exciting creative industries. The session is led by experienced facilitators who’ve been supplying the games industry with talented graduate programmers for over 30 years. Their graduates have worked on more than 750 published games — including some of the biggest AAA titles ever made — and many now hold senior roles or run their own studios. Whether you're into coding, storytelling, art, design, or leadership, this is your chance to discover what it really takes to make games for a living.
Key topics covered:
- UK games industry roles
- Crunch
- Equality
- Job security
- Independent development
- What you need to get your first break
How do I book?
If you would like to book a session, please email SCL@hull.ac.uk
Subjects
Computer Science
Format
Presentation
Location
Virtual or In-person
Group size
No limit
Duration
1 hour