BA Creative Industries (Music Production)

Working in our industry-standard music production facilities, you'll develop specialist skills to become a creative leader.

Key information

Study mode


Course length

3 years

Typical offer

112 points

A Level grades: BBC

UCAS code


Choose an option

Start date

Course overview

Working in our industry-standard music production facilities, including our 360° ambisonic studio, you’ll develop a range of technical and transferable skills - all essential to a music production professional.

Our innovative new degree prepares you to drive the future of the creative industries – an area generating more than £100bn a year to the UK economy.*

You’ll collaborate with other musicians from other disciplines and work with academics with industry experience, to prepare you for the opportunities and challenges of the creative industry. 

We have created  three distinct pathways: the first building a strong foundation of employability skills within the creative industries, including leadership and project management; the second exploring critical issues in arts, such as wellbeing and ‘culturepreneurship’; and the third developing specialist skills in your chosen area.

Thanks to our strong links to regional and national arts organisations such as Hull Truck, the Royal Philharmonic Orchestra, Solid State Logic, Screen Yorkshire, and Absolutely Cultured, you’ll benefit from a hands-on approach to learning, working with client groups and putting your skills to the test in the field – helping you develop as a confident and competent industry professional with an enviable portfolio of skills, projects and experience.

Creativity lives and breathes at the University of Hull. Always has done, always will. It’s central to what universities do. But at Hull, we’re building something that goes far beyond our four walls. Find out more about Creative Industries, our brand-new degrees for career-driven creatives.

Learn more about your course in our subject sessions

On-demand session

Creative Industries


Six reasons to study Creative Industries (Music Production) at Hull

  1. Develop arts-focused employability skills
  2. Our arts graduates work from Hull to Hollywood
  3. Hone your specialist subject skills
  4. Strong links with national arts organisations
  5. A wealth of performance and production venues
  6. Design and manage live arts projects

What you'll study

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

First year modules

  • Compulsory

    Introduction to the Creative Industries

    So what are the Creative Industries? This module will give you an understanding of this, as well as explore key aspects of a fast-growing sector, not only in the UK but also in other world economies – and an industry which is predicted to create 1 one million new jobs in the UK alone in the next decade.

    Industry Case Study (Creative Industries)

    How should you prepare for your career in the Creative Industries? You will explore the roles that interest you, discover what the professionals really do, and find out how to maximise your future employment opportunities across this vibrant and growing sector by making effective choices right now.

    Arts in Society

    Arts are key to modern life. They shape how we interact with each other and how we respond to important events. They are central to economic and commercial structures and the expression of social inclusion and diversity, as well as contemporary politics.

    Arts, Health and Wellbeing

    From the interactions between new-born babies and their carers to dementia choirs; from drama workshops to technologies that empower patients, you will consider the myriad of benefits that arts activities have on health and well-being – as well as the potential negative effects, such as performance anxiety and game addiction.

    Core Studio Techniques

    Being a modern production practitioner requires a broad skillset. This is a highly practical module, where you will develop a strong foundation in real and virtual studio engineering; recording skills using professional SSL consoles in bespoke studio spaces; as well as a fluency in software.

    Creating Recorded Music

    Writer? Performer? Producer? Whatever your focus, you’ll work with fellow musicians to fully realise a musical recording. You’ll learn how to collaborate with others, each with different skills and roles, to create original music (including songwriting, instrumental works, electronic tracks and anything in-between) or to capture performance as a recorded artefact. You’ll finish the module with a portfolio-ready work.

Second year modules

  • Compulsory

    Creative Project Management

    This module will provide a framework to support the developmental process of an arts project, where focus is placed on the stages of project development, planning, organisation, costing, feasibility, and broader social and legal considerations. The module will inform students on project research and development, for those who wish to develop their own works, or those working collaboratively on larger projects. This module is the theoretical foundation for the more applied approach in the Collaborative Creative Project module.

    Collaborative Creative Project

    Creative project management will explore the key methods used in a broad range of creative industries to organise and manage complex projects and builds on the theory covered in Creative Project Management. You will have the flexibility to choose the type of project and case studies you want to focus on and learn how to structure a project so that it is on time, within budget and delivers on its promises.

    Cultural Entrepreneurship

    Cultural entrepreneurship is rapidly becoming one of the core foundations for those operating within the cultural sector. You will look at what it means to be a cultural entrepreneur, including the idea of self-employment, and link creative thinking with business acumen in order to develop the key skills needed to succeed.

    Creative Industry Studies

    This module allows the opportunity to engage critically with the relatively new (and still emerging) concept of the ‘Creative Industries’. It looks at how government policy influences creativity, how creative businesses affect local and national economies, and how labour moves in an often precarious and heavily casualised industry.

    Music Production Techniques

    Explore cutting edge recording and presentation methods, including 360° ambisonics, investigating how it shapes production aesthetics and its use for large-scale music capture. Develop your understanding of later-stage production approaches, such as mastering, and grasp time- and pitch-bending tools to engineer a range of projects, alongside a deeper understanding of underlying theoretical concepts.

    Music & Sound for Media

    This is a practical project-based module supporting the development of specialised creative and technical skills for production of sound and music. You can undertake a variety of projects, including films, games, audio branding and more. As projects are developed, general principles such as functionality, audio-visual correspondence and implementation are explored.

Final year modules

  • Compulsory

    Creative Industry Project

    What would you like to create? The Creative Industry Project module allows you to carry out a substantial piece of work in your chosen area of specialism. We’ll give you the support, facilities and expertise you need, along with key planning and management skills to bring your ideas to life.

    Working in the Creative Industries

    What is it like to work in the Creative Industries? This placement module gives you the chance to experience just that and by giving you an understanding and experience of working in the creative and cultural sector.

    The Future of the Arts

    What is the environmental cost of a single Spotify stream, an online gaming session, or of going to a gig, concert or to see a play? How much carbon does that YouTube movie trailer release? Our ability to engage with arts and culture has been made almost effortless, but at what environmental cost? By reflecting on your own creative practices, you’ll be equipped with the skills and understanding you’ll need to shape the arts practices of the future.

    Working in Music

    Gain essential insight into your future career by taking part in a placement. Whether you’re going into performing on stage or in the studio, working in broadcast or live events, or going into teaching, we’ll set up a placement so that you can start learning the ropes of your chosen career during your degree.

    Generating Insights into Music

    Music changes in the blink of an eye – what it is, how it is made, and how we listen to it. This module will enable you to pose probing questions to generate new insights into music. You’ll define your topic and explore this in detail before sharing your insights – giving you crucial skills and sharpening your abilities to articulate your ideas.

    Arts and the Environment

    When you take part in creative activities, do you consider your environmental responsibilities? In this module, you will explore some of these responsibilities, from the perspectives of the creators and consumers of artistic outputs. You'll learn about environmental problems; how the arts may be used to portray an environmental message or to persuade people to change their behaviour; and how the environmental impact of the arts can be measured and reduced.

All modules are subject to availability and this list may change at any time.

How you'll study

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

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Entry requirements

Typical offer

  • A level grades BBC

  • BTEC grades DMM

  • Points required 112

Work out your estimated points

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications
  • Applicants should have an A level in Music or Music Technology at Grade C or above, or an equivalent Level 3 music qualification
  • Applicants’ instrumental or vocal performance skills should be at a minimum of Grade 7 level. Musicians who can demonstrate performance at this level but who have not taken practical examinations are also encouraged to apply.

Alternative qualifications

  • IB Diploma: 28 points including 5 at HL Music
  • Access to HE Diploma: Pass with 45 credits at merit

Worried you don’t quite meet our entry requirements?

We consider experience and qualifications from the UK and worldwide which may not exactly match the combinations above.

But it’s not just about the grades – we’ll look at your whole application. We want to know what makes you tick, and about your previous experience, so make sure that you complete your personal statement.

If you have any questions, our admissions team will be happy to help.

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

If you require a student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. See other English language proficiency qualifications accepted by this University.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

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Take a tour of the facilities

Our Creative Industries (Music Production) students enjoy access to superb facilities including a top-class 400-seater concert venue in Middleton Hall.

Fees and funding


£9,250 per year*


£15,400 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

The fees shown are for 2022 entry. The fees for 2023 have not yet been confirmed and may increase.

UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan of up to £9,488 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of our website.

Music Scholarships

The University of Hull offers music scholarships on the following instruments:

    • Robert Marchant String Scholarship (4 awards, restricted to violin, viola, cello and double bass players only - £250 per year)
    • Ouseley Choral Scholarship (1 award, restricted to male vocalists - £150 per year)-
    • Alan Spedding Choral Scholarship (1 award - £150 per year)


To find out more, see our terms and conditions, and download an application form

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies)
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

An affordable city for students

From bills, to meals, to pints – you’ll find that your money goes a lot further in Hull.

Your future prospects

  • music, music production or media production
  • creative project management
  • arts management and marketing
  • theatre/arts producer
  • game studio management
  • cultural events and festival management

The Creative Industries employs over 2 million people across the UK* and this degree aims to equip you for a successful future career in this exciting and diverse field.

Throughout the programme there’ll be opportunities to work with client groups, negotiating, developing and co-producing, enhancing your employability.

We also have a number of partnerships to provide significant opportunities for coaching, shadowing, careers advice and mock-audition sessions.

Open Day at University of Hull

Ready to apply?

You can apply for this course through UCAS. As well as providing your academic qualifications, you’ll be able to showcase your skills, qualities and passion for the subject.

Not ready to apply?

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This. Is. Hull.

A place where we stand up to kings, do deals with the world and take a wrecking ball to the slave trade. A place where culture stands out and the phone boxes are a different colour. A place where we're free-thinking, independent and proud of it.

*DCMS, November 2018, thecreativeindustries.co.uk

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