Undergraduate Available in Clearing

BA Creative Industries (Music)

Gain the skills to become a leader in the creative industries alongside gaining technical skills in music.

Key information

Study mode

Full-time

Course length

3 years

Typical offer

N/A

See requirements

UCAS code

WW13

Choose an option

Start date

Course overview

We’ll encourage, nurture and enhance your creativity and love of music, while providing the skills and technical knowledge required to make music a fulfilling lifelong career.

Our innovative new degree prepares you to drive the future of the creative industries – an area generating more than £100bn a year to the UK economy.*

Based in our industry-standard production, rehearsal and performance space, you’ll develop your practical skills alongside core skills of collaboration, digital and musical literacy to get you industry ready.

We have created  three distinct pathways: the first building a strong foundation of employability skills within the creative industries, including leadership and project management; the second exploring critical issues in arts, such as wellbeing and ‘culturepreneurship’; and the third developing specialist skills in your chosen area.

Thanks to our strong links to regional and national arts organisations such as Hull Truck, the Royal Philharmonic Orchestra, Solid State Logic, Screen Yorkshire, and Absolutely Cultured, you’ll benefit from a hands-on approach to learning, working with client groups and putting your skills to the test in the field – helping you develop as a confident and competent industry professional with an enviable portfolio of skills, projects and experience.

Creativity lives and breathes at the University of Hull. Always has done, always will. It’s central to what universities do. But at Hull, we’re building something that goes far beyond our four walls. Find out more about Creative Industries, our brand-new degrees for career-driven creatives.

Learn more about your course in our subject sessions

On-demand session

Creative Industries

creative-industries-subject-session

Six reasons to study Creative Industries (Music) at Hull

  1. Develop arts-focused employability skills
  2. Our arts graduates work from Hull to Hollywood
  3. Hone your specialist subject skills
  4. Strong links with national arts organisations
  5. A wealth of performance and production venues
  6. Design and manage live arts projects

What you'll study

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

First year modules

There are no written exams as part of this programme – the emphasis is on being able to demonstrate the skills you have developed as a future leader in your chosen field, shown through elements such as an industry case study

Areas you will study and gain skills in include

  • live project management
  • event planning
  • arts, health and well-being
  • managing and working with people from different specialisms
  • arts marketing
  • arts in society
  • pitching ideas

You’ll also develop skills for research, in your subject specialism and digital literacy relevant to the industry.

  • Compulsory

    Introduction to the Creative Industries

    So what are the Creative Industries? This module will give you an understanding of this, as well as explore key aspects of a fast-growing sector, not only in the UK but also in other world economies – and an industry which is predicted to create 1 one million new jobs in the UK alone in the next decade.

    Industry Case Study (Creative Industries)

    How should you prepare for your career in the Creative Industries? You will explore the roles that interest you, discover what the professionals really do, and find out how to maximise your future employment opportunities across this vibrant and growing sector by making effective choices right now.

    Arts in Society

    Arts are key to modern life. They shape how we interact with each other and how we respond to important events. They are central to economic and commercial structures and the expression of social inclusion and diversity, as well as contemporary politics.

    Arts, Health and Wellbeing

    From the interactions between new-born babies and their carers to dementia choirs; from drama workshops to technologies that empower patients, you will consider the myriad of benefits that arts activities have on health and well-being – as well as the potential negative effects, such as performance anxiety and game addiction.

    Core Music Techniques

    How does music work? How is it put together? Providing you with an essential proficiency in music theory and enabling you to realise your creative projects, you will develop your understanding of notation, harmony, melody, rhythm, alongside listening skills. You will form a portfolio for your final assessment from tasks across a variety of musical styles and techniques.

    Creating Recorded Music

    Writer? Performer? Producer? Whatever your focus, you’ll work with fellow musicians to fully realise a musical recording. You’ll learn how to collaborate with others, each with different skills and roles, to create original music (including songwriting, instrumental works, electronic tracks and anything in-between) or to capture performance as a recorded artefact. You’ll finish the module with a portfolio-ready work.

Second year modules

  • Compulsory

    Creative Project Management

    This module will provide a framework to support the developmental process of an arts project, where focus is placed on the stages of project development, planning, organisation, costing, feasibility, and broader social and legal considerations. The module will inform students on project research and development, for those who wish to develop their own works, or those working collaboratively on larger projects. This module is the theoretical foundation for the more applied approach in the Collaborative Creative Project module.

    Collaborative Creative Project

    Creative project management will explore the key methods used in a broad range of creative industries to organise and manage complex projects and builds on the theory covered in Creative Project Management. You will have the flexibility to choose the type of project and case studies you want to focus on and learn how to structure a project so that it is on time, within budget and delivers on its promises.

    Cultural Entrepreneurship

    Cultural entrepreneurship is rapidly becoming one of the core foundations for those operating within the cultural sector. You will look at what it means to be a cultural entrepreneur, including the idea of self-employment, and link creative thinking with business acumen in order to develop the key skills needed to succeed.

    Creative Industry Studies

    This module allows the opportunity to engage critically with the relatively new (and still emerging) concept of the ‘Creative Industries’. It looks at how government policy influences creativity, how creative businesses affect local and national economies, and how labour moves in an often precarious and heavily casualised industry.

    Music and Its Objects

    Explore how music has been shaped by the objects we associate with it: instruments, technologies, sound recordings, and notations. You will develop a critical approach to thinking about these, helping you to deepen your understanding of the historical context and critical significance of your own music-making activities.

    Professional Music Skills

    How should you prepare for your music career? You will explore roles, discover what professionals really do, and find out how to maximise your future employment opportunities in a vibrant and growing sector. It will give you an in-depth understanding of your chosen field, as well as set you up for your next steps as a professional.

Final year modules

  • Compulsory

    Creative Industry Project

    What would you like to create? The Creative Industry Project module allows you to carry out a substantial piece of work in your chosen area of specialism. We’ll give you the support, facilities and expertise you need, along with key planning and management skills to bring your ideas to life.

    Working in the Creative Industries

    What is it like to work in the Creative Industries? This placement module gives you the chance to experience just that and by giving you an understanding and experience of working in the creative and cultural sector.

    The Future of the Arts

    What is the environmental cost of a single Spotify stream, an online gaming session, or of going to a gig, concert or to see a play? How much carbon does that YouTube movie trailer release? Our ability to engage with arts and culture has been made almost effortless, but at what environmental cost? By reflecting on your own creative practices, you’ll be equipped with the skills and understanding you’ll need to shape the arts practices of the future.

    Working in Music

    Gain essential insight into your future career by taking part in a placement. Whether you’re going into performing on stage or in the studio, working in broadcast or live events, or going into teaching, we’ll set up a placement so that you can start learning the ropes of your chosen career during your degree.

    Generating Insights into Music

    Music changes in the blink of an eye – what it is, how it is made, and how we listen to it. This module will enable you to pose probing questions to generate new insights into music. You’ll define your topic and explore this in detail before sharing your insights – giving you crucial skills and sharpening your abilities to articulate your ideas.

    Arts and the Environment

    When you take part in creative activities, do you consider your environmental responsibilities? In this module, you will explore some of these responsibilities, from the perspectives of the creators and consumers of artistic outputs. You'll learn about environmental problems; how the arts may be used to portray an environmental message or to persuade people to change their behaviour; and how the environmental impact of the arts can be measured and reduced.

All modules are subject to availability and this list may change at any time.

How you'll study

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Rae Gyammie-11

Be part of the future of music at Hull

Watch video

Entry requirements

Typical offer

  • A level grades N/A

  • BTEC grades N/A

  • Points required N/A

Work out your estimated points

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

At Hull, you’re a name not a number. During Clearing, we look at all of your qualifications and experience, not just your academic grades. We may be able to offer you a place whatever your situation.

Some courses still do have requirements such as previous study in your subject area, or specific GCSE grades. Others have additional requirements such as an interview or a satisfactory DBS check.

Please call us now on 01482 466100 or complete our online form to find out if we have a course that’s suitable for you.

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. See other English language proficiency qualifications accepted by this University.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Click and drag

Take a tour of the facilities

Our Creative Industries (Music) students enjoy access to superb facilities including a top-class 400-seater concert venue in Middleton Hall.

Fees and funding

UK

£9,250 per year*

EU/International

£14,800 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

The fees shown are for 2021 entry. The fees for 2022 have not yet been confirmed and may increase.

UK students can take out a tuition fee loan to cover the cost of their course and a maintenance loan of up to £9,488 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of our website.

Music Scholarships

The University of Hull offers music scholarships on the following instruments:

    • Robert Marchant String Scholarship (4 awards, restricted to violin, viola, cello and double bass players only - £250 per year)
    • Ouseley Choral Scholarship (1 award, restricted to male vocalists - £150 per year)-
    • Alan Spedding Choral Scholarship (1 award - £150 per year)

 

To find out more, see our terms and conditions, and download an application form

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies)
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

An affordable city for students

From bills, to meals, to pints – you’ll find that your money goes a lot further in Hull.

Your future prospects

  • music, music production or media production
  • creative project management
  • arts management and marketing
  • theatre/arts producer
  • game studio management
  • cultural events and festival management

The Creative Industries employs over 2 million people across the UK* and this degree aims to equip you for a successful future career in this exciting and diverse field.

Throughout the programme there’ll be opportunities to work with client groups, negotiating, developing and co-producing, enhancing your employability.

We also have a number of partnerships to provide significant opportunities for coaching, shadowing, careers advice and mock-audition sessions.

Open Day at University of Hull

Ready to apply?

Clearing is open. This is your opportunity to get a place at uni if you don’t have one already – for whatever reason. It’s your chance to get the degree you need and the future you want.

APPLY ONLINE NOW HOW TO APPLY
Not ready to apply?

Visit our Open Day

Book a place

This. Is. Hull.

A place where we stand up to kings, do deals with the world and take a wrecking ball to the slave trade. A place where culture stands out and the phone boxes are a different colour. A place where we're free-thinking, independent and proud of it.

*DCMS, November 2018, thecreativeindustries.co.uk