MSc-Comp-Sci-Games-Dev.xb81fd9d4

Undergraduate

BSc Computer Science

Study exciting areas - like artificial intelligence and virtual environments – to prepare for a career in this dynamic industry.

Key information

Study mode

Full-time

Course length

3 years

Entry requirements

112 points

A Level grades: BBC

UCAS code

G400

Choose an option

Start date

Course overview

Computer science plays a vital role in driving the technological advances that are essential to 21st-century living. The skills, experience and technical expertise you’ll gain at Hull will put you in high demand when it’s time to enter the job market in this fast-evolving industry.

We'll give you a thorough grounding in computer science fundamentals. You can also specialise in areas that interest you.

We offer modules from programming and computational science to artificial intelligence and computer graphics. You can even study how to start your own high-tech business.

Six reasons to study Computer Science at Hull

  1. Accredited by the British Computer Society
  2. Links to top names like Microsoft and Sony
  3. New robotics lab with humanoid Baxter robots
  4. Access to industry-standard facilities like HIVE*
  5. 95% graduate employability rating
  6. Our research was ranked joint fifth in the UK
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What you'll study

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

First year modules

  • Compulsory

    Computer Systems

    You'll look at the basic hardware of the computer, system architecture and the operating system, as well as the functionalities required to handle and manage memory and processor times.

    Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

    ​Software Engineering and Human-Computer Interaction​

    This module takes you beyond programming to software engineering, the discipline concerned with all aspects of complex software production. 

    Computer Science: The Challenge for Sustainable Computing

    Broaden your horizons beyond just programming by considering the sustainability of computing and the wider impact that computer science has on society.

    Introduction to Programming and Algorithmic Thinking

    Develop a practical skill that requires both logic and creativity, from understanding language syntax to constructing bigger, more complex systems. 

    Object-Oriented Programming and Principles

    Build on your knowledge of programming, to reinforce fundamental concepts and to develop awareness of the issues involved in the implementation of larger-scale software.

Second year modules

  • Compulsory

    Systems Analysis, Design and Process

    A key skill in software development is working in a team. In this module, you’ll work together to analyse a problem and design, engineer and implement a quality solution.

    Networking and User Interface Design

    You'll be introduced to computer networks and the role technologies play in creating the user interface for enterprise business web applications.

  • Optional

    2D Computer Graphics and Simulation

    You'll hone your vector and matrix maths skills and develop a foundation with which to progress in to 3D graphics, for which this is a prerequisite.

    Artificial Intelligence

    Gain an understanding of the basic theoretical issues of artificial intelligence and the making of intelligent agents both for games and more generally. 

    Information Systems and Web Technologies

    Explore the concepts, principles and guidelines that underpin the design and implementation of information systems, including network-based and enterprise systems. 

    Software Engineering

    You'll cover analysis, design, implementation and testing, along with the use of frameworks, components and patterns.

    Electronics and Interfacing

    The module is very practically based and will involve building circuits and programming micro controllers to construct devices to solve interfacing problems.​

    E-Commerce and E-Business

    Explore the role of e-commerce and e-business for commercial applications, how they open up new markets and opportunities for businesses, along with the information systems which support them.

    3D Computer Graphics

    You’ll gaining a solid understanding and practical experience of the concepts, theories, principles and techniques underpinning 3D graphics programming.

    Database Techniques

    Data management is fundamental in digital systems and software. Learn how to analyse data and build well-designed databases using traditional and contemporary techniques.

    Agile Software Development

    Using agile software development methods, you'll work in a team to develop a user-centred software solution, reacting to change whilst ensuring quality. 

    Advanced Programming (C++)

    Gain an in-depth knowledge of object-oriented programming. You’ll use C++ as a vehicle to explore how language features and your high-level design decisions are executed on the CPU.

Final year modules

  • Core

    Honours Stage Project

    Tackle a substantial piece of computer-related investigation or software design in an area of your interest. This includes practical development and evaluation of your designs and implementation.

  • Optional

    Communicating and Teaching Computing

    Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process.

    Mobile Devices and Applications

    You'll learn and develop an understanding of the application of mobile computing and its place in larger scale computing systems. 

    Data Mining and Decision Systems

    This module provides an introduction and overview of data analytics, data mining and decision systems. 

    Starting and Managing a High-Tech Business

    Explore the management, planning and development issues concerning information systems used in an organisation. 

    Languages and their Compilers

    You'll study various aspects of computer languages, their background theory, formal specifications and features.

    Embedded Systems Development

    Explore the fundamental mechanisms of program execution on a processor and a down-to-assembler level understanding of embedded solutions. 

    Virtual Environments

    You'll be introduced to the underlying problems encountered in creating and viewing a virtual environment, covering the issues involved in humans interacting with these environments. 

    Advanced Software Engineering

    Discover the techniques for designing dependable software drawing on recent advances and current research. Explore mechanisms of failure in computer systems and software. 

    Distributed Systems Programming

    This module explores mechanisms for applying your existing C# knowledge to distributed systems or applications while considering key areas like scalability and security.

    Computational Science

    You'll study the key concepts and techniques to: enable modelling a system, understand its limitations and develop appropriate AI architectures to solve computational problems.

    Visualization

    Study visual perception, scientific visualization and information visualization. You’ll then create visual displays that communicate the information held in big datasets.

    Computer Vision

    This module introduces you to computer vision. You’ll systematically explore fundamental concepts and important techniques through practical work.

    Computer Systems Infrastructure and Management

    You'll explore the fundamentals of network and database system administration along with the techniques for building up the secure and reliable management of information.

    Parallel and Concurrent Programming

    Utilise multi-core processors and GPUs to design, optimise and program parallel and multi-threaded software. You’ll use performance analysis tools to explore this process.

All modules are subject to availability and this list may change at any time.

How you'll study

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Overall workload

240 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

960 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

53%
7%
40%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Practical

    Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

288 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

912 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

52%
48%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

204 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

996 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

35%
65%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

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Entry requirements

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

Applicants should also have

  • GCSE Maths at Grade 4 or C or above

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with merits in a minimum of 23 credits (including some science or maths) Suitable diplomas include Computing/Science/Maths 

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. See other English language proficiency qualifications accepted by this University.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Our teaching staff

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Take a tour of the facilities

The Hull Immersive Visualization Environment (HIVE) provides a virtual reality cube, VR theatre, gigapixel wall facilities, plus wearable devices. 

Fees and funding

Home / EU

£9,250 per year (subject to approval)*

International

£17,200 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Attainment
Scholarship

If you achieve

112 UCAS tariff points

from three A levels or equivalent, you could receive a reward of

£1,200

Find out more

An affordable city for students

From bills, to meals, to pints – you’ll find that your money goes a lot further in Hull.

Your future prospects

  • Mobile app developer
  • Software engineer
  • Video games developer
  • IT security specialist
  • Computer systems analyst
  • Web developer

A computer science degree gives you the knowledge to be part of a field that has an impact on practically every aspect of modern life.

Many of our graduates go on to work for industry giants such as Sony, Microsoft, Electronic Arts, Rockstar Games, Dell, Fujitsu and Capita.

Open Day at University of Hull

Ready to apply?

You can apply for this course through UCAS. As well as providing your academic qualifications, you’ll be able to showcase your skills, qualities and passion for the subject.

APPLY NOW VIA UCAS HOW TO APPLY
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This. Is. Hull.

A place where we stand up to kings, do deals with the world and take a wrecking ball to the slave trade. A place where culture stands out and the phone boxes are a different colour. A place where we're free-thinking, independent and proud of it.

*Hull Immersive Visualisation Environment (HIVE)

†Percentage of students in work or further study within six months of graduating: UK domicile full-time first degree leavers; Destinations of Leavers from Higher Education survey for the academic year 2016/17, published by HESA 2018

‡Research Excellence Framework 2014 (REF 2014)