Media_Screen_Studies

Faculty of Arts, Cultures and Education

Media Studies

UndergraduateBA (Hons)

Year of entry:
UCAS code: P306

What you'll study

This course is one of only a few in the country that incorporates digital and computer game design alongside film and TV, giving you a range of vocational skills.

We offer a foundation year to boost your skills and knowledge if you don't quite meet our academic entry requirements.

First year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Principles of Visual Design

    You will explore the principles of designing for the visual medium using software, tools and traditional methods. You'll develop your understanding of layout, typography and colour palettes as well as engaging with design research.

  • The Craft of Filmmaking

    Gain insight into the practical and collaborative elements of filmmaking. This module will introduce you to direction, cinematography, production management, editing and audio, with opportunities for practical application and critical reflection.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Writing Criticism

    Sharpen your film analysis skills. You'll closely examine a range of different types of cinema and complete a series of written exercises that will help you become a better film critic.

  • Designing User Experience

  • Screen, Nation, Identity

    This module analyses screen texts with reference to their historical contexts of production and reception. You'll explore the relationships between screen texts and identity politics via East Asian, European, and North American cinema. Films include Crouching Tiger Hidden Dragon, Blade Runner and Festen.

  • Game and Entertainment Studies

    You will be introduced to game and entertainment studies and encouraged to explore the issues. You'll produce an essay based on your reading and production work, which will itself be related to your own innovative design of a game or other entertainment product.

  • History of Hollywood Cinema

    ​In this module, you will explore the history of Hollywood cinema. It will be examined within the context of US social, cultural, and political history.​

  • 3D Design 1

    You are introduced to the fundamentals of 3D Design including a range of graphic, marketing and games considerations. You'll learn the basics of modelling, textures and rendering in order to design your own 3D animation and portfolio.

Second year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Compulsory module

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Representing Reality, Disclosing Truth, and Capturing the Everyday

    You'll explore the huge range of different ways that film and television can represent reality and why, in an era of alternative facts and fake news, representing reality matters. As well as documentary film and television, this module will encompass realist drama, news, lifestyle television and more.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Screening Genders

    This module gives you the opportunity to develop a deeper understanding of feminist film theory.

  • American Alternative Cinema

    This module examines and critically evaluates film practice beyond the Hollywood mainstream. You'll encounter alternative filmmaking practices such as 'exploitation cinema', 'trash cinema', 'cult cinema' and 'independent/underground cinema'. You will have the opportunity to study some of the most infamous examples of alternative cinema such as Pink Flamingos, Faster Pussycat!, Kill! Kill! and Bad Girls go to Hell.

  • The Art of Storytelling

    Learn how film stories are put together, and how to take them apart. You'll explore topics including exposition, closure, suspense and temporal ordering in a module designed to refine your appreciation of the structure of screen narratives.

  • Work Based Learning

  • 3D Design 2

    Engage with 3D character design, rigging and animation. Through a combination of research, study and practical projects, you'll widen your awareness of professional design theory, principles and practice.

  • Interaction, Experience and Engagement

    This module will provide you with an opportunity to explore and experiment with a variety of different interactive mediums. You'll produce a piece for work that encompasses a mixture of sound, images and expressions in order to evoke meaning within an interactive experience.

  • American Animation History

    In this module, you'll develop a deeper understanding of the history of American animation by taking an in-depth look at the genre.

  • Landmarks of World Cinema

    Examine different national cinemas and draw on the analysis of relevant historical, cultural, and socio-political contexts. You'll explore concepts including debates around defining world cinema; ideas of first, second and third cinema; global and trans-national cinema; the relationship between genre and world cinema; film movements; international stardom; and film distribution practices.

  • Visual Design 2

    You will explore the design theory that explains intuitive design processes. You'll apply theoretical content to practical design problems and produce refined conceptual solutions.

Final year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Compulsory module

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Dissertation

    You will make an original contribution to research by designing, carrying out and writing up your own project on a topic you choose, supported by your dissertation supervisor.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • East Asian Cinema

    This module delivers key critical and theoretical approaches that engage with national and transnational elements of East Asian Cinema. You'll study a dynamic and innovative programme from China, Japan, and Korea, including films from Seven Samurai to Old Boy, and filmmakers from Seijun Suzuki to Bong Joon-ho.

  • Is Television History?

    This module offers a wide-ranging exploration of the ways in which television can represent history and act as a subject within history and historical enquiry. You'll study television dramas set in the past; historical documentaries and quasi-documentaries on television; the practices of television history within the academy; issues raised by burgeoning studies of memory and nostalgia; museums and other 'sites of remembrance'; television's uses of its own past; and the effect of television and other recording media upon how we conceptualise history.

  • Virtual World Design

    ​Within this module you will explore the reality–virtuality continuum and learn more about designing for virtual environments. This may span augmented realities (AR), mixed realities (MR) and virtual realities (VR).​

  • Disney Studies

    This module looks at the history and impact of the Disney Studios and the Walt Disney Company.

  • Global Nightmares: Contemporary Horror Cinema From Around the World

    This module critically analyses the contemporary horror film in a variety of national contexts. You'll study horror cinema from countries as diverse as the US, Brazil, France, Australia and Iran, including the films It, A Girl Walks Home Alone at Night, [REC], and À l'intérieur/Inside.

  • Screen Production Project

  • Creative Leadership and Entrepreneurship

    You will explore the business and career potential of the UK creative industries. You'll design, curate and build an online portfolio of design work together with a creative CV and a business plan.

“I chose Hull because I liked the modules compared to other universities I looked at. They're better suited to me, and what I want to get out of the course.”

Ashvita Sudhakar Watch Video

More about this course

This is one of the few media studies courses which incorporates digital and computer game design alongside film and television. You'll master creative production skills, and you'll explore the economic, cultural and historical relationship between media and society.

  • Enjoy extensive access to state-of-the-art TV, film and digital media facilities on campus.
  • Study under industry experts who have experience of managing large team-based projects across Europe, directing live media events and delivering visual design solutions in the creative industries.
  • Our courses feature a blend of hands-on skills and thought-provoking theory.

Here, you'll benefit from brand new facilities – such as Middleton Hall, where we've invested £9.5 million to create a world-class concert venue, cinema and theatre space, with full video production capabilities. That's as well as our media lab and studio facilities.

Teaching and learning

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions. The types of scheduled lessons you’ll have depend on the course you study.

Placement hours typically include time spent on a work placement, studying abroad, or field trips.

Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently. This typically involves coursework, assignments, reading, preparing presentations and exam revision.

Assessment
Written
Practical
Coursework

First year

8%

28%

64%

Second year

10%

10%

80%

Final year

6%

14%

80%


Written assessment typically includes exams and multiple choice tests.

Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Our teaching staff

Where you'll study

The location below may not be the exact location of all modules on your timetable. The buildings you'll be taught in can vary each year and depend on the modules you study.

Click to view on Google Maps
Hull Campus

Click to view directions on Google Maps

Study under industry experts with experience of managing large projects across Europe and delivering creative solutions.

Benefit from our connections with regional film and media organisations, and gain invaluable work experience.

Fantastic facilities include Middleton Hall, with its advanced cinema, as well as a dedicated TV, film and digital media resources.

Hull is one of few universities to incorporate digital and computer game design alongside film and TV.

Entry requirements

2019 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with minimum of 45 credits at merit.

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £14,000 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Additional costs

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Future prospects

Our graduates find employment in a range of careers including journalism; publishing; TV and film production; crewing and events management; government; charity and community media; marketing; public relations and education.

Further study is also an option for graduates with good degrees. Possible subjects include film studies, English, history, cultural studies, new media and communication studies. The practical side of the programme could lead to advanced training in disciplines like film-making or visual design.

Media studies students have gained experience working on several feature films, reflecting the growing significance of the region in terms of film production.

As a graduate, you'll have continuing access to the University's Careers Service, with skills workshops, practice interviews, extensive information and advice all tailored to help you secure a career in your chosen field.