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Faculty of Arts, Cultures and Education

Game and Entertainment Design

UndergraduateBA (Hons)

Year of entry:
UCAS code: W291

What you'll study

Study under experts who have worked on BAFTA Award-winning games and led projects across Europe. You'll gain the practical, critical and creative skills to succeed in the games industry and beyond.

Besides the three-year option, there are more specialised versions of this course.

  • You can add a year’s work placement
  • A foundation year boosts your skills and knowledge if you don't quite meet our academic entry requirements

First year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • 3D Asset Design

    Gain a grounding in the fundamentals of 3D Design. Learn the basics of modelling, textures, 3D painting and rendering, and design your own 3D animation and portfolio.

  • Introduction to Game Engines

    Engage with creative production processes in order to develop an interactive game experience. You'll develop practical skills in using game engines and be introduced to theories surrounding game design for play and entertainment.

  • 2D Art for Games

    Compare and contrast traditional and digital 2D art within games. You will explore the use of concept art within pre-production stages of game design and have the opportunity to develop 2D assets for use within your own game.

  • Team Project (Game Design)

    Working as part of a team is an essential skill for any game design role. You will therefore form part of a production team on a major piece of work. You will have the opportunity to develop your team skills and also your role as a reflective practitioner.

  • Game and Entertainment Studies

    You will be introduced to game and entertainment studies and encouraged to explore the issues. You'll produce an essay based on your reading and production work, which will itself be related to your own innovative design of a game or other entertainment product.

  • Introduction to Animation

    You will be introduced to a range of different traditional animation techniques. You'll also combine your knowledge of raster and vector design to create your own motion graphics. The final project will include a sophisticated animation designed to be core part of your professional portfolio.

Second year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • 3D Character Design

    Engage with 3D organic digital sculpting to develop skills to produce an effective well designed 3D character. Learn the craft of good topology, character anatomy considerations, and 3D print techniques to produce your own effective design. Through a combination of research, study and practical projects, you'll widen your awareness of professional design theory, principles and practice.

  • Creative Business: Pitch and Design

    Develop your understanding of the tools and techniques used when generating a business idea within the pre-production stages of development, and create a pitch deck for a product of your own design.

  • Level Design

    Grasp this exciting opportunity to bring life to a the design of a game environment you may have always wanted to achieve! Take advantage of your developing 3D and game engine knowledge to demonstrate skills as an effective level designer.

  • 3D Character Animation

    Apply principles of animation to bring life to your 3D characters. Learn and apply different workflows and explore advanced features of 3D animation.

  • Professional Practice: Production and Development

    Develop and demonstrate your project management skills.

  • Rapid Prototype Design

    You will focus on the integration of personal, creative and intuitive design practice into the design of live based interactive systems. You will have the opportunity to develop a prototyping kit (asset library of sounds, scripts, images, sprites, and assets than can be reused in subsequent prototypes) to demonstrate your understanding of what makes a successful prototype.

Final year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Major Project (Digital Media)

    You will be encouraged to conduct your own research into an area of interest relating to your studies. As part of this process you will develop a dissertation and significant practical piece of design work to support your research.

  • VFX and Post Production

    Discover exciting and innovative ways of enriching your game designs and non-playable sequences, also known as cutscenes. You'll be introduced to key approaches to advanced game design through a combination of different professional software and principles of traditional cinematography.

  • Digital Storytelling

    Develop your understanding of the importance of narrative within differing forms of media. You will then explore your own use of narrative techniques producing materials for immersive and interactive experiences.

  • The Designer Self

    Analyse strategies, models and processes used in organisations within the creative industries. You will then demonstrate organisational skills in assembling, editing and curating a large body of work.

  • Immersive Design

    The use of virtual reality (VR) and augmented reality (AR) is growing siginificantly. You will learn and apply theory with respect to immersive design, development and management and take part in your own virtual environment using our immersive design lab.

“I chose Hull because I liked the modules compared to other universities I looked at. They're better suited to me, and what I want to get out of the course.”

Ashvita Sudhakar Watch Video

More about this course

Develop the creativity, innovation and design skills needed to succeed within a variety of art and design roles in the games and entertainment industries. We challenge our students to go beyond the norm and push games and entertainment design to the next level.

  • Use the latest immersive technology such as our Virtuix Omni VR treadmill which allows you to physically walk in a virtual environment
  • Access to Viper – the highest rated computer in the North of England – for lightning fast, high quality 3D rendering.
  • Strong links with many of the UK's top technology companies and game studios, including Epic Games and Microsoft, ensure our teaching is up to date and relevant.
  • Build up a digital portfolio of professional-standard work to showcase your abilities and boost your employment prospects.
  • An optional year in industry gives you the chance to sharpen up your skills in a real world setting and make valuable contacts for your future career.
  • Take on extracurricular events – including game jams and study trips to events such as the Yorkshire Games Festival.
  • Have your game judged by top studios, like Rockstar, Sumo Digital, Team 17, Red Kite Games and Revolution, in the Game Republic Student Showcase.

This hands-on courses focuses on employability. You'll gain leadership skills and an informed, critical and creative approach to game and entertainment design which will prepare you to enter the industry at a graduate level.

Teaching and learning

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions. The types of scheduled lessons you’ll have depend on the course you study.

Placement hours typically include time spent on a work placement, studying abroad, or field trips.

Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently. This typically involves coursework, assignments, reading, preparing presentations and exam revision.

Assessment
Written
Practical
Coursework

First year

43%

57%

Second year

5%

95%

Final year

6%

14%

80%


Written assessment typically includes exams and multiple choice tests.

Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Our teaching staff

Where you'll study

The location below may not be the exact location of all modules on your timetable. The buildings you'll be taught in can vary each year and depend on the modules you study.

Click to view on Google Maps
Hull Campus

Click to view directions on Google Maps

Hull is one of few universities to incorporate digital and computer game design alongside film and TV.

Study under industry experts with experience of managing large projects across Europe and delivering creative solutions.

Fantastic facilities include Middleton Hall, with its advanced cinema, as well as a dedicated TV, film and digital media resources.

Benefit from our connections with regional film and media organisations, and gain invaluable work experience.

Entry requirements

2019 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with minimum of 45 credits at merit.

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £14,000 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Additional costs

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Future prospects

This programme is geared towards creating graduates ready to work in the games and entertainment industries. Our students have gone on to successful careers with companies, including the BBC, in games design, multimedia production and marketing.

We’ll equip you to enter a range of careers within the games industry and beyond. Potential roles include game designer, 3D artist, 2D artist, VFX artist, environment artist, texture artist, character designer, illustrator, QA tester and many more.

Our excellent Careers Service gives individual advice and arranges recruiting visits by prospective employers during your final year. Opportunities include e-mentorship from some of the biggest studios, including TT Games (creators of the LEGO games), and advice on portfolios and CVs from game industry recruitment specialists, Aardvark Swift.