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Undergraduate Available in Clearing

BA Game and Entertainment Design

Learn from experts who've worked on BAFTA-winning games and led projects across Europe.

Key information

Study mode

Full-time

Course length

3 years

Entry requirements

112 points

A Level grades: BBC

UCAS code

W291

Choose an option

Start date

Course overview

We challenge our students to go beyond the norm and push games and entertainment design to the next level. With a focus on employability, you'll build a professional-standard portfolio to showcase your abilities and boost your prospects.

This hands-on course gives you leadership skills and an informed, critical and creative approach to game and entertainment design – preparing you to enter the industry at a graduate level.

We’ve also got a relationship with Game Republic, so you could take part in their annual Student Showcase – presenting your final-year project to industry professionals and competing against teams from other universities.

Apply now through clearing

01482 466100 Apply online

6 reasons to study Game and Entertainment Design at Hull

  1. 100% graduate employability rating*
  2. The latest tech, like our Virtuix Omni VR platform
  3. Access to our super-computer, VIPER
  4. Links to top names like Microsoft and Epic Games
  5. Choose to spend a CV-boosting year in industry 
  6. Enjoy game jams and study trips to gaming events

What you'll study

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

First year modules

  • Compulsory

    3D Asset Design

    Gain a grounding in the fundamentals of 3D Design. Learn the basics of modelling, textures, 3D painting and rendering, and design your own 3D animation and portfolio.

    Introduction to Game Engines

    Engage with creative production processes in order to develop an interactive game experience. You'll develop practical skills in using game engines and be introduced to theories surrounding game design for play and entertainment.

    2D Art for Games

    Compare and contrast traditional and digital 2D art within games. You will explore the use of concept art within pre-production stages of game design and have the opportunity to develop 2D assets for use within your own game.

    Team Project (Game Design)

    Working as part of a team is an essential skill for any game design role. You will therefore form part of a production team on a major piece of work. You will have the opportunity to develop your team skills and also your role as a reflective practitioner.

    Game and Entertainment Studies

    You will be introduced to game and entertainment studies and encouraged to explore social, political and historical contexts of video games. You'll produce an essay based on your reading and production work, which will support the development of your own game designs.

    Introduction to Animation

    You will be introduced to a range of different traditional animation techniques. You'll also combine your knowledge of raster and vector design to create your own motion graphics. The final project will include a sophisticated animation designed to be core part of your professional portfolio.

Second year modules

  • Compulsory

    3D Character Design

    Engage with 3D organic digital sculpting to develop skills to produce an effective well designed 3D character. Learn the craft of good topology, character anatomy considerations, and 3D print techniques to produce your own effective design. Through a combination of research, study and practical projects, you'll widen your awareness of professional design theory, principles and practice.

    Creative Business: Pitch and Design

    Develop your understanding of the tools and techniques used when generating a business idea within the pre-production stages of development, and create a pitch deck for a product of your own design.

    Level Design

    Grasp this exciting opportunity to bring life to the design of a game environment you may have always wanted to achieve! Take advantage of your developing 3D and game engine knowledge to demonstrate skills as an effective level designer.

    3D Character Animation

    Apply principles of animation to bring life to your 3D characters. Learn and apply different workflows and explore advanced features of 3D animation.

    Professional Practice: Production and Development

    Develop and demonstrate your project management skills.

    Rapid Prototype Design

    You will focus on the integration of personal, creative and intuitive design practice into the design of live based interactive systems. You will have the opportunity to develop a prototyping kit (asset library of sounds, scripts, images, sprites, and assets than can be reused in subsequent prototypes) to demonstrate your understanding of what makes a successful prototype.

Placement year modules

Your placement is your opportunity to get some real-world work experience under your belt.

Just like in the real world, you’ll be responsible for finding and applying for opportunities, with the added benefit of help and support from university services such as the Careers and Employability service based in Student Central.

Students on placement have a dedicated Academic Support Tutor. Your tutor will talk you through potential placement opportunities, help with applications and support you during the year.

Placements can be with multinational organisations employing large teams of design staff (such as Sky or the BBC), through to small to medium enterprises around the UK and beyond. We also work closely with the Centre for Digital Innovation, a £15-million investment in Hull's digital industry. Placements may be possible in this organisation, providing you with opportunities to gain valuable relevant experience in the local area.

Final year modules

  • Compulsory

    Major Project (Digital Media)

    You will be encouraged to conduct your own research into an area of interest relating to your studies. As part of this process you will develop a dissertation and significant practical piece of design work to support your research.

    VFX and Post Production

    Discover exciting and innovative ways of enriching your game designs and non-playable sequences, also known as cutscenes. You'll be introduced to key approaches to advanced game design through a combination of different professional software and principles of traditional cinematography.

    Digital Storytelling

    Develop your understanding of the importance of narrative within differing forms of media. You will then explore your own use of narrative techniques producing materials for immersive and interactive experiences.

    The Designer Self

    Analyse strategies, models and processes used in organisations within the creative industries. You will then demonstrate organisational skills in assembling, editing and curating a large body of work.

    Immersive Design

    The use of virtual reality (VR) and augmented reality (AR) is growing siginificantly. You will learn and apply theory with respect to immersive design, development and management and take part in your own virtual environment using our immersive design lab.

All modules are subject to availability and this list may change at any time.

How you'll study

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Overall workload

240 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

960 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

43%
57%
  • Practical

    Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

252 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

948 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

5%
95%
  • Practical

    Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

228 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

972 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

7%
16%
77%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Practical

    Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

204 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

996 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

6%
14%
80%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Practical

    Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

game-entertainment-design-ryan-connor
Ryan Connor Game and Entertainment Design

Why I chose Game and Entertainment Design at Hull

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Entry Requirements

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

During Clearing we look at all of your qualifications and experience, not just your academic grades – you’re more than just letters on a page!

Some courses still do have requirements such as previous study in your subject area, or specific GCSE grades. Others have additional requirements such as an interview or a satisfactory DBS check.

Please call us now on 01482 462236 to find out if we have a course that’s suitable for you.

Don't meet our requirements?

We offer a Foundation Year to boost your skills and knowledge – it’s a great way to make your way into higher education.

Switch to the foundation year

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. See other English language proficiency qualifications accepted by this University.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Our teaching staff

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Take a tour of the facilities

Our Game and Entertainment Design students enjoy access to facilities such as our virtual control room.

Fees & funding

Home / EU

£9,250 per year*

International

£14,000 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Attainment
Scholarship

If you achieve

112 UCAS tariff points

from three A levels or equivalent, you could receive a reward of

£1,200

Find out more

An affordable city for students

From bills, to meals, to pints – you’ll find that your money goes a lot further in Hull.

Your future prospects

  • Game designer
  • 2D or 3D artist
  • VFX artist
  • Environment artist
  • Texture artist
  • Character designer

This programme is geared towards creating graduates who are ready to work in the games and entertainment industries.

Our students have gone on to successful careers with companies, including the BBC, in games design, multimedia production and marketing.

Open Day at University of Hull

Ready to apply?

You can apply for this course through UCAS. As well as providing your academic qualifications, you’ll be able to showcase your skills, qualities and passion for the subject.

APPLY ONLINE NOW HOW TO APPLY
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This. Is. Hull.

A place where we stand up to kings, do deals with the world and take a wrecking ball to the slave trade. A place where culture stands out and the phone boxes are a different colour. A place where we're free-thinking, independent and proud of it.

*Percentage of students from this subject area in work or further study within six months of graduating: UK domicile full-time first degree leavers; Destinations of Leavers from Higher Education survey for the academic year 2016/17, published by HESA 2018