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Faculty of Arts, Cultures and Education

Game and Entertainment Design with a Modern Language

UndergraduateBA (Hons)

Year of entry:
UCAS code: W2R6

What you'll study

First year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Core modules include two modules in Game and Entertainment Design, and two modules in your chosen language. In the first year, you’ll follow either the beginners and improvers, or the advanced pathway depending on your fluency in your chosen language.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Chinese / French / German / Italian / Spanish Language 1

    In each year, you’ll undertake two core language modules in each of your chosen languages, at either beginners and improvers or advanced level. Beginners and improvers level is for those without an A Level in languages and you'll start from scratch in a new language - where the emphasis is on key structures and intensive practice. If you have an A Level, you'll study at advanced level and begin to move confidently as you attain real-world language skills and explore various ways to apply these. 

  • Chinese / French / German / Italian / Spanish Language 2

    At beginners and improvers level; still working with native speakers, experienced teachers and language experts, you’ll already be able to look back and see a steady climb as you gain in confidence and proficiency, with more of our dedicated interaction and feedback. At advanced level you'll build on the ground acquired in trimester 1 to apply your practical language skills in a range of contexts. 

  • 3D Design 1

    You are introduced to the fundamentals of 3D Design including a range of graphic, marketing and games considerations. You'll learn the basics of modelling, textures and rendering in order to design your own 3D animation and portfolio.

  • Principles of Visual Design

    You will explore the principles of designing for the visual medium using software tools and traditional methods. You'll develop your understanding of layout, typography and colour palettes as well as engaging with design research.

  • Games and Entertainment Studies

  • Designing for Entertainment and Play

    Engage with creative production processes in order to develop an interactive game experience. You'll develop practical skills in using game engines and be introduced to theories surrounding game design for play and entertainment.

Second year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Chinese / French / German / Italian / Spanish Language 3

    With more intensive practice, group work, grammar revision, and the development of core skills such as translation, you’ll work with your teachers to ensure you’re reaching a professionally recognised standard, no matter at what level you began your studies.

  • Chinese / French / German / Italian / Spanish Language 4

    Here the practice continues in each language area with intensified emphasis on idiomatic, colloquial and formal registers in different social and cultural contexts. There is also a distinct emphasis on preparation for your time abroad in the countries of your target language(s).

  • 3D Design 2

    Engage with 3D character design, rigging and animation. Through a combination of research, study and practical projects, you'll widen your awareness of professional design theory, principles and practice.

  • Visual Design 2

    You will explore the design theory that explains intuitive design processes. You'll apply theoretical content to practical design problems and produce refined conceptual solutions.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Principles of Animation

    You will be introduced to a range of different traditional animation techniques. You'll also combine your knowledge of raster and vector design to create your own motion graphics. Final project will include a sophisticated animation to be core part of your professional portfolio.

  • Multi-Platform Storytelling

    This module delivers essential writing skills for Video Games. You’ll be introduced to the principles of narrative theory through the following themes: character, genre, tradition and transnational influences. The final project consists on the construction of a playable story-drive video game framed in the tradition of interactive novels.

  • Team Project

  • Work Placement

Final year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Chinese / French / German / Italian / Spanish Language 5

    Back from the country or countries of your target language(s), the focus here is the consolidation of structures and grammar, as well as the serious development of skills in areas like translation, interpreting, textual exegesis, or subtitling.

  • Chinese / French / German / Italian / Spanish Language 6

    Building on all your work and experience to date, we’ll help to set you on your way to fluent professional and social use of your target language(s). This final module will help you become a career-ready global citizen, able to interact in diverse contexts and on multiple platforms.

  • Major Project (Digital Media)

    You will engage with a major design project of your choice or suggested by a member of the digital media teaching staff. The project will have a written research component as well as a practical element.

  • Creative Leadership and Entrepreneurship

    You will explore the business and career potential of the UK creative industries. You'll design, curate and build an online portfolio of design work together with a creative CV and a business plan.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • 3D Design 3

    This module provides you with the opportunity to bring the 3D knowledge you have developed over the degree into the context of a larger 3D project space. You'll engage with design considerations around virtual world design.

  • Business Skills for Creative Practitioners

    Develop an understanding of the approaches, theories and principles of digital business practice. You'll learn to promote a business concept through the use of digital marketing strategies and develop an original campaign portfolio.

“I chose Hull because I liked the modules compared to other universities I looked at. They're better suited to me, and what I want to get out of the course.”

Ashvita Sudhakar Watch Video

“I found that Hull really offered a wide variety of different languages, so I thought it’d be perfect for what I wanted to do.”

Isabel Jezierska Watch Video

“Out of all of the universities I looked at, none of them had anything that compared to the facilities that Hull offered.”

Chloe Hammond Watch Video

More about this course

Develop the creativity, innovation and design skills to succeed as a creative designer in the lucrative games and entertainment industries. Combine this with the opportunity to learn a new language and you’ll also gain the high level language skills in demand in the global job market. You can choose to study any language from Chinese, French, German, Italian and Spanish. Hull offers excellent language learning facilities, with a dedicated space for languages students. Our dedicated team of advisors offer one-to-one support and a partnership scheme allowing you to practise your chosen language with native speakers.

Throughout this course, you’ll build up a digital portfolio of professional-standard work to showcase your abilities and boost your employment prospects. You’ll be taught by experts with a range of skills and experience. They’ve managed large team-based projects across Europe, directed and produced live media performance, and delivered advertising and design solutions for US ad agencies. Students leave with strong leadership skills and an informed, critical and creative approach to game and entertainment design and other forms of digital design, media and culture.

Teaching and learning

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions. The types of scheduled lessons you’ll have depend on the course you study.

Placement hours typically include time spent on a work placement, studying abroad, or field trips.

Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently. This typically involves coursework, assignments, reading, preparing presentations and exam revision.

Assessment
Written
Practical
Coursework

First year

17%

83%

Second year

17%

83%

Final year

12%

88%


Written assessment typically includes exams and multiple choice tests.

Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Our teaching staff

Where you'll study

The location below may not be the exact location of all modules on your timetable. The buildings you'll be taught in can vary each year and depend on the modules you study.

Click to view on Google Maps
Hull Campus

Click to view directions on Google Maps

Hull is one of few universities to incorporate digital and computer game design alongside film and TV.

Fantastic facilities include Middleton Hall, with its advanced cinema, as well as dedicated TV, film and digital media resources.

Study under industry experts with experience of managing large projects across Europe and delivering creative solutions.

One-to-one support from our team of language learning advisors in the Shoosmith Language Learning Centre which is open 24/7.

Find out more about our facilities

Entry requirements

2019 Tariff points: 112 points. Points can be from any qualification on the UCAS tariff, but must include at least 80 points from 

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

  • Applicants should have a GCSE in a foreign language at Grade C or above.

Alternative qualifications 

  • IB Diploma: 28 points
  • Access to HE Diploma: Pass with 45 credits at merit

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £14,000 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Additional costs

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Future prospects

Digital Media graduates have gone on to successful careers in the design industries such as in the design of games content, multimedia productions and commercial advertising production.

Potential roles include level designer, character designer, production designer, character animation designer, UI designer and visual concept designer, graphic designer, game designer, 3D artist.

The University has an excellent Careers Service, which gives individual advice to students about possible careers. It also arranges recruiting visits by prospective employers during your final year. The University does consistently well in the ‘graduate employment’ category of national surveys, and it has one of the lowest graduate unemployment rates in the UK.