All modules are subject to availability and this list may change at any time.
The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.
Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.
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Principles of Visual Design
You will explore the principles of designing for the visual medium using software, tools and traditional methods. You'll develop your understanding of layout, typography and colour palettes as well as engaging with design research.
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Design Play Create
Explore the broad landscape of design including architecture, photography and fine-art and apply what you discover to different digital design challenges. You will also experiment with different ways in which to generate creative ideas.
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2D Art for Games
Compare and contrast traditional and digital 2D art within games. You will explore the use of concept art within pre-production stages of game design and have the opportunity to develop 2D assets for use within your own game.
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Introduction to Animation
You will be introduced to a range of different traditional animation techniques. You'll also combine your knowledge of raster and vector design to create your own motion graphics. The final project will include a sophisticated animation designed to be core part of your professional portfolio.
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UI and UX Design
You will learn the skills and techniques required for designing user interfaces (UIs) for large and small screen devices. In addition, you'll explore user experience (UX) design, a method that takes a holistic approach to design challenges and engages with users emotions.
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The Craft of Filmmaking
Gain insight into the practical and collaborative elements of filmmaking. This module will introduce you to direction, cinematography, production management, editing and audio, with opportunities for practical application and critical reflection.
All modules are subject to availability and this list may change at any time.
The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.
Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.
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3D Character Design
Engage with 3D organic digital sculpting to develop skills to produce an effective well designed 3D character. Learn the craft of good topology, character anatomy considerations, and 3D print techniques to produce your own effective design. Through a combination of research, study and practical projects, you'll widen your awareness of professional design theory, principles and practice.
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Creative Business: Pitch and Design
Develop your understanding of the tools and techniques used when generating a business idea within the pre-production stages of development, and create a pitch deck for a product of your own design.
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Visual Design 2
You will build upon visual design 1 developing graphic solutions for a wide range of platforms. In addition, you will continue to explore design research with a view to developing more advanced solutions.
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3D Character Animation
Apply principles of animation to bring life to your 3D characters. Learn and apply different workflows and explore advanced features of 3D animation.
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Professional Practice: Production and Development
Develop and demonstrate your project management skills.
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Rapid Prototype Design
You will focus on the integration of personal, creative and intuitive design practice into the design of live based interactive systems. You will have the opportunity to develop a prototyping kit (asset library of sounds, scripts, images, sprites, and assets than can be reused in subsequent prototypes) to demonstrate your understanding of what makes a successful prototype.
All modules are subject to availability and this list may change at any time.
The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.
Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.
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Major Project (Digital Media)
You will be encouraged to conduct your own research into an area of interest relating to your studies. As part of this process you will develop a dissertation and significant practical piece of design work to support your research.
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VFX and Post Production
Discover exciting and innovative ways of enriching your game designs and non-playable sequences, also known as cutscenes. You'll be introduced to key approaches to advanced game design through a combination of different professional software and principles of traditional cinematography.
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Digital Storytelling
Develop your understanding of the importance of narrative within differing forms of media. You will then explore your own use of narrative techniques producing materials for immersive and interactive experiences.
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The Designer Self
Analyse strategies, models and processes used in organisations within the creative industries. You will then demonstrate organisational skills in assembling, editing and curating a large body of work.
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Immersive Design
The use of virtual reality (VR) and augmented reality (AR) is growing siginificantly. You will learn and apply theory with respect to immersive design, development and management and take part in your own virtual environment using our immersive design lab.