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Faculty of Science and Engineering

Computing

UndergraduateBSc (Hons)

Year of entry:
UCAS code: G405

What you'll study

Learn the theory behind the advances that define the modern world. And work to master them with the help of two high-spec computing facilities.

First year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Your first year covers many fundamental aspects of computer science. You learn through lectures, small group tutorials and practical laboratory sessions.

Your programming skills will be developed using C# and the paradigm of Object Oriented Programming – there are pathways for those with no or little programming experience, and for those who are already accomplished programmers.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Computer Systems

    Gain an overview of what makes the computer perform tasks the programmers ask it to perform. You'll look at the basic hardware of the computer, the architecture of a computer system and operating system, as well as the functionalities required to handle and manage memory and processor times in the presence of multiple users and services.

  • Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

  • ​Software Engineering and Human Computer Interaction​

    This module takes you beyond programming to software engineering, the discipline concerned with all aspects of complex software production. You'll explore methods for improving planning and software quality, effective elicitation and modelling of software requirements using constrained languages. You'll also investigate use cases and state automata and focus on design for effective human-computer interaction.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Introduction to Programming and Algorithmic Thinking

    This module provides a foundation for students new to programming. Develop a practical skill that requires both logic and creativity, from understanding basic syntax to constructing bigger, more complex systems and comparing and evaluating different programming approaches.

  • Programming Paradigms

    You will build on your existing programming experience and start to explore the use of professional development tools and techniques. The primary programming language for this module is C#.

  • Object Oriented Programming and Principles

    This module is designed to build upon the basic knowledge of programming, to reinforce fundamental concepts and to develop awareness of the issues involved in the implementation of larger-scale software.

  • Software Project-Based Learning

    Following on from Programming Paradigms, you will apply your programming and development skills as part of a team to produce a solution to a real-world-problem scenario.

Second year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

In your second year, you specialise more in the area of information systems development. There is a greater focus on practical software development, with more time spent developing in the computer labs and a greater focus on coursework-based assessment. There are also more opportunities for team work, which plays an important part in significant pieces of coursework.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Systems Analysis, Design and Process

    This module aims to introduce the tasks of elicitation, modelling and validation of the requirements of an information system. It includes a combination of lectures, practical classes and substantial group-based activity.

  • Information Systems and Web Technologies

    Explore the concepts, principles and guidelines that underpin the design and implementation of information systems, including network based information systems and enterprise systems. Information system design is introduced from an organisational context and the enabling technologies are also considered.

  • E-Commerce and E-Business

    Explore the role of e-commerce and e-business for commercial applications, how they open up new markets and opportunities for businesses, along with the information systems which support them. You will also gain an understanding of management, security and legal issues related to e-commerce and e-business.​

  • Database Techniques

    A database management system (DBMS) is a program product for keeping computerized records about an enterprise. This module introduces the full implementation of a database system from its original data analysis to a relational table's implementation.

  • Networking and User Interface Design

    This module introduces you to computer networks and the practical problems associated with such interconnections. It also addresses technologies and the role they play in creating the user interface for enterprise business web applications.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Global Challenge Module

  • Agile Software Development

    Using agile software development methods, you will work in a team to produce a solution to a real-world problem. Through weekly showcases to the module team, you will develop a user-centred software solution, reacting to change whilst ensuring quality.

Year abroad

You will have the opportunity to apply to spend the third year studying overseas at one of our partner universities. During your year abroad, you will follow a programme of study that will be agreed between yourself and us prior to your departure. You will take all assessments set by the host university while you are abroad, for which marks will be awarded and a final transcript released. The year abroad contributes 10% towards your final degree classification.

Industrial placement

You complete a paid, year-long work placement in Year 3, gaining valuable experience by applying the skills you have already acquired in Years 1 and 2 to the workplace. You will spend at least 30 weeks working full-time in an industrial placement of your choosing. The placement may require you to submit written reports, a presentation, and a diary of your activities and achievements.

Final year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Year 3 provides you with the opportunity to work on specialist areas including: databases; computer systems infrastructure and management; data mining and decision systems; software project management; starting and managing a high-tech business. You will also undertake an individual information systems dissertation project. Previous examples include student timetable management systems, e-commerce websites, financial planning tools, dinner party helpers, and stock control management systems.

The specific knowledge required of an information systems professional depends on the nature of the business. With this in mind, the course has been designed to provide significant optionality within all years – enabling you to focus on the particular aspects of the discipline that will be of most relevance in your chosen career.

Core modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Honours Stage Project

    Show your all-round ability to tackle a substantial piece of computer-related investigation or software design in an area of your interest. You will demonstrate project, time and risk management skills and bring the task to a successful conclusion with a quality report, documentation as appropriate and presentation.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Starting and Managing a High-Tech Business

    Explore the management, planning and development issues concerning information systems used in an organisation. A key issue is strategic planning to achieve competitive advantage by deploying information systems, technology, software products and intellectual property. You'll also consider entrepreneurship issues associated with new, high-tech business ventures.

  • Computer Systems Infrastructure and Management

    Through this module, you will learn about the fundamentals of computer system administration and its infrastructure. You'll explore the fundamentals of network and database system administration along with the techniques for building up the secure and reliable management of information.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Communicating and Teaching Computing

    Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process. Supporting tutorials explore models of learning, curriculum structures, lesson planning, classroom management and professional awareness.

  • Data Mining and Decision Systems

    This module provides an introduction and overview of data analytics, data mining and decision systems. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

  • Visualization

    ​You will study visual perception, scientific visualization and information visualization. You'll gain an understanding of the perceptual and psychological factors relating to vision and the visual process for visualization. You'll learn methods of gaining insight into data, and how to display information in order to pick out key features.

"My time at Hull definitely set me up for success."

Josh Naylor, Lead of Evangelism at Unity Watch video

“There was another student at the University who was a friend of mine, he gave me really good feedback of the University. He was telling me about the student experience here and he recommended it. I’ve developed academically and I’ve learned about many opportunities in Computer Science”.

Dimitar Nikovski Watch video

“Hull University is one of the best universities in the country and I thought that is where I want to be”.

Edward Brown Watch video

"Something that gives me great satisfaction as a lecturer, is when students have that light-bulb moment."

Dr David Parker Watch video

More about this course

This is a rewarding combination of computer systems and software implementation for people who want to master the latest in computer technology. You'll gain a grounding in computer science fundamentals and learn about the tech behind a range of commercial and enterprise solutions.

  • Accredited by the British Computer Society (the Chartered Institute for IT) to meet the requirements for full Chartered IT Professional and partial Chartered Engineer status. 
  • Our links to companies like Microsoft, Sony and Studio Gobo ensure our teaching stays up to date and industry relevant.
  • Access to facilities including the Hull Immersive Visualization Environment (HIVE).
  • CV-boosting activities such as our Rather Useful Seminar series, our 'Three Thing Game' development competitions and opportunities to engage with employers.
  • We've enjoyed several wins at the UK stage of the prestigious Microsoft Imagine Cup (a showcase for student achievement) as well as trips to the world finals in India and South Korea.

We cover everything from wearable tech to large-scale server farms. The skills you learn will make you a valuable commodity in the job market – or, with our links to start-up incubators, you'll be well placed to start a business yourself.

Teaching and learning

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions. The types of scheduled lessons you’ll have depend on the course you study.

Placement hours typically include time spent on a work placement, studying abroad, or field trips.

Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently. This typically involves coursework, assignments, reading, preparing presentations and exam revision.

Assessment
Written
Practical
Coursework

First year

45%

7%

48%

Second year

47%

4%

49%

Year abroad

26%

74%

Industrial placement

26%

74%

Final year

57%

10%

33%


Written assessment typically includes exams and multiple choice tests.

Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Our teaching staff

Where you'll study

The location below may not be the exact location of all modules on your timetable. The buildings you'll be taught in can vary each year and depend on the modules you study.

Click to view on Google Maps
Hull Campus

Click to view directions on Google Maps

Links to companies like Microsoft, Sony and Electronic Arts ensure our courses stay industry standard, up to date and relevant.

Take part in a variety of extracurricular events, from industry speakers to competitions - including our 'Three Thing Game', where teams have just 24 hours to build a a computer game.

Watch video

Entry requirements

2019 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

  • GCSE: Maths at Grade 4 or C is required

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with merits in a minimum of 23 credits (including some science or maths) Suitable diplomas include Computing/Science/Maths 

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £16,600 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Additional costs

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Future prospects

The applications of computers and computing continue to grow in industry, in commerce and in pure and applied research. Our graduates have moved into all these areas for their first employment – joining computer manufacturers, software houses and IT departments – while others have undertaken postgraduate study and research. Hull graduates have recently gained employment with, among others, Sony, the BBC, Government Communications Headquarters, Logica, Dell Computers, Fujitsu and News International.

In designing our degree programmes, we aim to provide you with a good theoretical and practical training which will interest potential employers and equip you with the tools to undertake further study.

There are opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests in the department include dependable systems, intelligent systems, and simulation and visualisation.