Hive

Undergraduate Available in Clearing

BSc Computing

Learn the theory behind the advances that define the modern world. And get to grips with them in high-spec facilities.

Key information

Study mode

Full-time

Course length

3 years

Entry requirements

N/A

See requirements

UCAS code

G405

Choose an option

Start date

Course overview

This programme offers a rewarding combination of computer systems and software implementation for people who want to master the latest in computer technology.

You'll gain a solid grounding in the fundamentals of computer science and learn about the tech behind a range of commercial and enterprise solutions.

We cover everything from wearable tech to large-scale server farms. The skills you learn will make you a valuable commodity in the job market or – with our links to start-up incubators – you'll be well placed to start your own business.

Apply now through clearing

01482 462236 Apply online

6 reasons to study Computing at Hull

  1. 95% graduate employability rating*
  2. Accredited by the British Computer Society
  3. Links to top names like Microsoft and Sony
  4. Access to industry-standard facilities like HIVE
  5. New robotics lab with humanoid Baxter robots
  6. Our research was ranked joint fifth in the UK
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What you'll study

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

First year modules

  • Compulsory

    Computer Systems

    Gain an overview of what makes the computer perform tasks the programmers ask it to perform. You'll look at the basic hardware of the computer, the architecture of a computer system and operating system, as well as the functionalities required to handle and manage memory and processor times in the presence of multiple users and services.

    Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

    ​Software Engineering and Human-Computer Interaction​

    This module takes you beyond programming to software engineering, the discipline concerned with all aspects of complex software production. You'll explore methods for improving planning and software quality, effective elicitation and modelling of software requirements using constrained languages. You'll also investigate use cases and state automata and focus on design for effective human-computer interaction.

  • Optional

    Introduction to Programming and Algorithmic Thinking

    This module develops an understanding of the essential concepts and techniques for representing information and its structured processing using high-level programming languages. It ensures your ability to design and express algorithms, and the capacity to develop more complex systems.

    Programming Paradigms

    You will build on your existing programming experience and start to explore the use of professional development tools and techniques. The primary programming language for this module is C#.

    Object-Oriented Programming and Principles

    This module is designed to build upon your knowledge of programming, to reinforce fundamental concepts and to develop awareness of the issues involved in the implementation of larger-scale software.

    Software Project-Based Learning

    Following on from Programming Paradigms, you will apply your programming and development skills as part of a team to produce a solution to a real-world-problem scenario.

Second year modules

  • Compulsory

    Systems Analysis, Design and Process

    A key skill in software development is working in a team. In this module, you’ll work together to analyse a problem and design, engineer and implement a quality solution.

    Information Systems and Web Technologies

    Explore the concepts, principles and guidelines that underpin the design and implementation of information systems, including network based information systems and enterprise systems. Information system design is introduced from an organisational context and the enabling technologies are also considered.

    E-Commerce and E-Business

    Explore the role of e-commerce and e-business for commercial applications, how they open up new markets and opportunities for businesses, along with the information systems which support them. You will also gain an understanding of management, security and legal issues related to e-commerce and e-business.​

    Database Techniques

    Data management is fundamental in digital systems and software. Learn how to analyse data and build well-designed databases using traditional and contemporary techniques.

    Networking and User Interface Design

    This module introduces you to computer networks and the practical problems associated with such interconnections. It also addresses technologies and the role they play in creating the user interface for enterprise business web applications.

  • Optional

    Global Challenge Module

    Agile Software Development

    Using agile software development methods, you will work in a team to produce a solution to a real-world problem. Through weekly showcases to the module team, you will develop a user-centred software solution, reacting to change whilst ensuring quality.

Final year modules

  • Core

    Honours Stage Project

    Tackle a substantial piece of computer-related investigation or software design in an area of your interest. This includes practical development and evaluation of your designs and implementation.

  • Compulsory

    Starting and Managing a High-Tech Business

    Explore the management, planning and development issues concerning information systems used in an organisation. A key issue is strategic planning to achieve competitive advantage by deploying information systems, technology, software products and intellectual property. You'll also consider entrepreneurship issues associated with new, high-tech business ventures.

    Computer Systems Infrastructure and Management

    Through this module, you will learn about the fundamentals of computer system administration and its infrastructure. You'll explore the fundamentals of network and database system administration along with the techniques for building up the secure and reliable management of information.

  • Optional

    Communicating and Teaching Computing

    Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process. Supporting tutorials explore models of learning, curriculum structures, lesson planning, classroom management and professional awareness.

    Data Mining and Decision Systems

    This module provides an introduction and overview of data analytics, data mining and decision systems. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

    Visualization

    Study visual perception, scientific visualization and information visualization. You’ll then create visual displays that communicate the information held in big datasets.

All modules are subject to availability and this list may change at any time.

How you'll study

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Overall workload

227 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

972 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

45%
7%
48%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Practical

    Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

264 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

936 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

47%
4%
49%
  • Examination

    Written assessment typically includes exams and multiple choice tests.

  • Practical

    Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

  • Coursework

    Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Overall workload

312 hours

Scheduled study Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions.

888 hours

Independent study Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently.

Indicative assessment proportions

dimitar-nikovski
Dimitar Nikovski Computer Science

Why I chose Computer Science at Hull

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Entry Requirements

During Clearing we look at all of your qualifications and experience, not just your academic grades – you’re more than just letters on a page!

Some courses still do have requirements such as previous study in your subject area, or specific GCSE grades. Others have additional requirements such as an interview or a satisfactory DBS check.

Please call us now on 01482 462236 to find out if we have a course that’s suitable for you.

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. See other English language proficiency qualifications accepted by this University.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Our teaching staff

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Take a tour of the facilities

The Hull Immersive Visualization Environment (HIVE) provides a virtual reality cube, VR theatre, gigapixel wall facilities, plus wearable devices.

Fees & funding

Home / EU

£9,250 per year*

International

£16,600 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Attainment
Scholarship

If you achieve

112 UCAS tariff points

from three A levels or equivalent, you could receive a reward of

£1,200

Find out more

An affordable city for students

From bills, to meals, to pints – you’ll find that your money goes a lot further in Hull.

Your future prospects

  • Mobile app developer
  • Software engineer
  • Video games developer
  • IT security specialist
  • Computer systems analyst
  • Web developer

The skills, experience and technical expertise you’ll gain at Hull will put you in high demand when it’s time to enter the job market in this fast-evolving industry.

Our graduates have been recruited by the likes of Codemasters, Criterion (Electronic Arts), Dynamo Games, Eutechnyx, Rare (Microsoft), Lionhead Studios (Microsoft), Pi Studios, Sony and Bohemia Interactive.

Open Day at University of Hull

Ready to apply?

You can apply for this course through UCAS. As well as providing your academic qualifications, you’ll be able to showcase your skills, qualities and passion for the subject.

APPLY ONLINE NOW HOW TO APPLY
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This. Is. Hull.

A place where we stand up to kings, do deals with the world and take a wrecking ball to the slave trade. A place where culture stands out and the phone boxes are a different colour. A place where we're free-thinking, independent and proud of it.

*Percentage of students in work or further study within six months of graduating: UK domicile full-time first degree leavers; Destinations of Leavers from Higher Education survey for the academic year 2016/17, published by HESA 2018

†Hull Immersive Visualisation Environment (HIVE)

‡Research Excellence Framcework 2014 (REF2014)