Faculty of Science and Engineering

Computer Science

UndergraduateBSc (Hons)

Year of entry:
UCAS code: G400

What you'll study

Specialise in key areas of computer science - such as artificial intelligence and virtual environments – in an accredited course that prepares you for a career in this dynamic industry.

Besides the three-year option, there are more specialised versions of this course.

  • You can add a year’s work placement
  • You could study abroad for a year
  • Extend your study to Masters level with an extra year
  • If you don’t meet our entry requirements, starting with a foundation year will get you up to speed

First year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

A common first year across all of our courses covers the fundamental aspects of the subject. You will learn through a mixture of lectures, small-group tutorials and practical laboratory sessions that give you the chance to put theory into practice. Assessment is a mix of exams and coursework, generally split 50:50 in the first year with coursework becoming more significant in later years. First-year coursework includes building a small game or business application in C#, undertaking a performance analysis of different software algorithms and a giving presentation on different aspects of computer hardware. 

Your programming skills will be developed using C# and the paradigm of Object Oriented Programming – there are pathways for those with no or little programming experience, and for those who are already accomplished programmers.

Due to the common first year, you can easily switch your degree course at any point until the start of Year 2, at which point more specialist material is introduced.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Computer Systems

    Gain an overview of what makes the computer perform tasks the programmers ask it to perform. You'll look at the basic hardware of the computer, the architecture of a computer system and operating system, as well as the functionalities required to handle and manage memory and processor times in the presence of multiple users and services.

  • Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

  • ​Software Engineering and Human-Computer Interaction​

    This module takes you beyond programming to software engineering, the discipline concerned with all aspects of complex software production. You'll explore methods for improving planning and software quality, effective elicitation and modelling of software requirements using constrained languages. You'll also investigate use cases and state automata and focus on design for effective human-computer interaction.

  • Computer Science: The Challenge for Sustainable Computing

    With a focus on the British Computer Society (BCS) and other relevant professional codes of conduct, this module challenges you to broaden your horizons beyond just programming by considering the sustainability of computing and the wider impact that computer science has on society.

  • Introduction to Programming and Algorithmic Thinking

    This module provides a foundation for students new to programming. Develop a practical skill that requires both logic and creativity, from understanding language syntax to constructing bigger, more complex systems and comparing and evaluating different programming approaches.

  • Object-Oriented Programming and Principles

    This module is designed to build upon the basic knowledge of programming, to reinforce fundamental concepts and to develop awareness of the issues involved in the implementation of larger-scale software.

Second year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

In the second year, you have the option to begin to specialise in one or more areas of computer science.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Systems Analysis, Design and Process

    A key skill in software development is working in a team. In this module, you’ll work together to analyse a problem and design, engineer and implement a quality solution.

  • Networking and User Interface Design

    This module introduces you to computer networks and the practical problems associated with such interconnections. It also addresses technologies and the role they play in creating the user interface for enterprise business web applications.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • 2D Computer Graphics and Simulation

    You will explore and practically grapple with two-dimensional graphical and physically simulated applications. You will hone your vector and matrix maths skills and develop a foundation with which to progress in to 3D graphics, for which this is a prerequisite.

  • Artificial Intelligence

    Gain an understanding of the basic theoretical issues of artificial intelligence and the making of intelligent agents both for games and more generally. You'll be introduced to the logic programming paradigm through the use of Prolog and explore knowledge representation issues and their use in designing AI programs. 

  • Information Systems and Web Technologies

    Explore the concepts, principles and guidelines that underpin the design and implementation of information systems, including network based information systems and enterprise systems. Information system design is introduced from an organisational context and the enabling technologies are also considered.

  • Software Engineering

    The module offers both theoretical and practical study of software engineering with an object-oriented perspective. You'll cover analysis, design, implementation and testing, along with the use of frameworks, components and patterns.

  • Electronics and Interfacing

    ​On this module, you'll get an introduction to electronics and how it is used to measure and control the world. The module is very practically based and will involve building circuits and programming micro controllers to construct devices to solve interfacing problems.​

  • E-Commerce and E-Business

    Explore the role of e-commerce and e-business for commercial applications, how they open up new markets and opportunities for businesses, along with the information systems which support them. You will also gain an understanding of management, security and legal issues related to e-commerce and e-business.​

  • 3D Computer Graphics

    You’ll gaining a solid understanding and practical experience of the concepts, theories, principles and techniques underpinning 3D graphics programming.

  • Database Techniques

    Data management is fundamental in digital systems and software. Learn how to analyse data and build well-designed databases using traditional and contemporary techniques.

  • Agile Software Development

    Using agile software development methods, you will work in a team to produce a solution to a real-world problem. Through weekly showcases to the module team, you will develop a user-centred software solution, reacting to change whilst ensuring quality.

  • Advanced Programming (C++)

    Gain an in-depth knowledge of object-oriented programming. You’ll use C++ as a vehicle to explore how language features and your high-level design decisions are executed on the CPU.

Final year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

This is the most specialist year of your degree and provides you with the opportunity to work on a major individual software project as part of your dissertation. In Year 3 you will dig deeper into the subject, acquiring the expertise and experience that will stand you in good stead when entering industry or pursuing further study. The highlight of this year is the individual software project. You can choose from a range of suggested topics or propose your own idea, and you will then spend time across both semesters researching, developing, and writing about your chosen software project. Previous projects have included a diverse range of topics, including AI simulations, 3D games, emulators for historic computers, stock control management systems, robotics, and even a Jedi lightsaber training simulator using 3D motion tracking and virtual reality.

Core module

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Honours Stage Project

    Tackle a substantial piece of computer-related investigation or software design in an area of your interest. This includes practical development and evaluation of your designs and implementation.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Communicating and Teaching Computing

    Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process. Supporting tutorials explore models of learning, curriculum structures, lesson planning, classroom management and professional awareness.

  • Mobile Devices and Applications

    ​The module provides a critical overview of the state of the art in mobile computing and communication devices. You will learn and develop an understanding of the application of mobile computing and its place in larger scale computing systems. You will also gain the skills and knowledge required to develop software for mobile devices.​

  • Data Mining and Decision Systems

    This module provides an introduction and overview of data analytics, data mining and decision systems. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

  • Starting and Managing a High-Tech Business

    Explore the management, planning and development issues concerning information systems used in an organisation. A key issue is strategic planning to achieve competitive advantage by deploying information systems, technology, software products and intellectual property. You'll also consider entrepreneurship issues associated with new, high-tech business ventures.

  • Languages and their Compilers

    You'll study various aspects of computer languages, their background theory, formal specifications of languages and features of languages. You'll gain an understanding of many languages from the history of computers in the past, as well as current and future languages.

  • Embedded Systems Development

    Explore the fundamental mechanisms of program execution on a processor and a down-to-assembler level understanding of embedded solutions. You will gain confidence in design and development of embedded systems through lectures, teaching labs and group development work.

  • Virtual Environments

    You will be introduced to the underlying problems encountered in creating and viewing a virtual environment, covering the issues involved in humans interacting with these environments. Virtual, augmented and mixed reality will be covered in this module.

  • Advanced Software Engineering

    Discover the techniques for designing dependable software drawing on recent advances and current research. Explore mechanisms of failure in computer systems and software. And practice techniques for preventing and managing software related hazards via safety analysis, formal specification, advanced software testing and online detection, diagnosis and control of failures.

  • Distributed Systems Programming

    Beginning with an overview of key networking technologies, relevant software patterns and distributed topologies, this module explores mechanisms for applying your existing C# knowledge to distributed systems or applications while considering key areas like scalability and security.

  • Computational Science

    This module will introduce you to the key concepts and techniques to: enable modelling a system, understand the limitations of these models and develop appropriate AI architectures to solve computational problems.

  • Visualization

    Study visual perception, scientific visualization and information visualization. You’ll then create visual displays that communicate the information held in big datasets.

  • Computer Vision

    This module introduces you to computer vision. You’ll systematically explore fundamental concepts and important techniques through practical work.

  • Computer Systems Infrastructure and Management

    Through this module, you will learn about the fundamentals of computer system administration and its infrastructure. You'll explore the fundamentals of network and database system administration along with the techniques for building up the secure and reliable management of information.

  • Parallel and Concurrent Programming

    Utilise multi-core processors and GPUs to design, optimise and program parallel and multi-threaded software. You’ll use performance analysis tools to explore this process.

"My time at Hull definitely set me up for success."

Josh Naylor, Lead of Evangelism at Unity Watch video

“A friend of mine was studying at the University and he told me about the student experience here and gave me really good feedback. I’ve developed academically and I’ve learned about many opportunities in Computer Science”.

Dimitar Nikovski Watch video

“Hull University is one of the best universities in the country and I thought that is where I want to be”.

Edward Brown Watch video

"Something that gives me great satisfaction as a lecturer, is when students have that light-bulb moment."

Dr David Parker Watch video

More about this course

Computer science plays a vital role in driving the technological advances that are essential to 21st-century living. The skills, experience and technical expertise you’ll gain at Hull will put you in high demand when it’s time to enter the job market in this fast-evolving industry.

  • Accredited by the British Computer Society, the Chartered Institute for IT, to meet the requirements for full Chartered IT Professional and partial Chartered Engineer status. The MEng programme fully meets the requirements for both.
  • Strong links to companies like Microsoft, Sony and Studio Gobo ensure our teaching is up to date and relevant to the industry
  • Our Microsoft link partners us with tech giants in our Mixed Reality Accelerator venture. Hull students will be using Microsoft’s HoloLens headset, which places holograms in the real world, to solve problems for businesses including Audi.
  • Access to industry-standard facilities, including the Hull Immersive Visualisation Environment (HIVE).
  • CV-boosting activities such as our Rather Useful Seminar series, our 'Three Thing' development competitions and opportunities to engage with employers.
  • We've enjoyed multiple wins at the UK finals of the prestigious Microsoft Imagine Cup which showcases student achievement, as well as trips to the world finals in India and South Korea.

We'll give you a thorough grounding in computer science fundamentals. You can also specialise in areas that interest you. We offer modules from programming and computational science to artificial intelligence and computer graphics. You can even study how to start your own high-tech business.

Teaching and learning

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions. The types of scheduled lessons you’ll have depend on the course you study.

Placement hours typically include time spent on a work placement, studying abroad, or field trips.

Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently. This typically involves coursework, assignments, reading, preparing presentations and exam revision.


First year




Second year



Final year



Written assessment typically includes exams and multiple choice tests.

Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Our teaching staff

Where you'll study

The location below may not be the exact location of all modules on your timetable. The buildings you'll be taught in can vary each year and depend on the modules you study.

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Hull Campus

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How far will a Computer Science degree take you?

Find out

Industry firsts: Last summer, 20 students took part in the world’s first Microsoft HoloLens mixed-reality accelerator. The initiative was the latest in a series of firsts for the University. Hull was the first Computer Games Course with industry validation and developed the first .NET masters degree.

Watch video

Links to companies like Microsoft, Sony and Electronic Arts ensure our courses stay industry standard, up to date and relevant.

Take part in a variety of extracurricular events, from industry speakers to competitions - including our 'Three Thing Game', where teams have just 24 hours to build a computer game.

Watch video

Entry requirements

2019 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

  • GCSE: Maths at Grade 4 or C is required

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with merits in a minimum of 23 credits (including some science or maths) Suitable diplomas include Computing/Science/Maths 

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £16,600 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Additional costs

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Future prospects

95% of our computer studies graduates are in work or further study within six months (Destinations of Leavers from Higher Education for the academic year 2016/17, published June 2018). Some of those graduates have started their own business – including 3D visualization specialists VISR. They're now the UK’s largest independent supplier of durable, low-cost cardboard VR headsets.

Our graduates have been recruited by the likes of Codemasters, Criterion (Electronic Arts), Dynamo Games, Eutechnyx, Rare (Microsoft), Lionhead Studios (Microsoft), Pi Studios, Sony and Bohemia Interactive. In designing our degrees, we aim to provide you with a good theoretical and practical training which will interest potential employers and equip you with the tools to undertake further study.

The University has an excellent Careers and Employability Service, which gives one-to-one advice about possible careers. It also arranges recruiting visits by prospective employers during your final year. The University does consistently well in the graduate employment category of national surveys, and it has one of the lowest graduate unemployment rates in the UK.

There are opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests in the department include dependable systems, intelligent systems, and simulation and visualisation.