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Faculty of Science and Engineering

Computer Science (with Teacher Training)

UndergraduateBSc (Hons)

Year of entry:
UCAS code: G400

What you'll study

Students wishing to study BSc Computer Science (with Teacher Training) must register on to BSc (Hons) Computer Science. Successful students will be transferred on to the teacher training pathway during year one of the degree. A transfer will be subject to the usual requirements for admission to teacher training, including a successful period of experience in a school; successful interview; a satisfactory Enhanced DBS check; and GCSE maths and English at grade 4 or C or equivalent. Students who are interested in taking this option should apply for UCAS course G400 and will be guided on how to apply for the Teacher Training option during year 1 of the degree.

Our degrees are accredited by the British Computer Society, The Chartered Institute for IT. The BSc and MSc programmes fully meet the academic requirements for Chartered IT Professional and partial Chartered Engineer status, while our MEng programmes fully meet the academic requirements for both Chartered IT Professional and Chartered Engineer status. Some employers recruit preferentially from accredited degrees, and an accredited degree is likely to be recognised by other countries that are signatories to international accords. 

First year

* Modules are subject to availability

In the first year, your programming skills will be developed using C# and the paradigm of Object Oriented Programming – there are pathways for those with no or little programming experience, and for those who are already accomplished programmers.

Core modules

  • Computer Systems

    Gain an overview of what makes the computer perform tasks the programmers ask it to perform. You'll look at basic hardware of the computer, the architecture of a computer system and operating systems, as well as the functionalities required to handle and manage memory and processor times in the presence of multiple users and services.

  • Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

  • ​Software Engineering and Human Computer Interaction​

    This module takes you beyond programming to software engineering, the discipline concerned with all aspects of complex software production. You'll explore methods for improving planning and software quality, effective elicitation and modelling of software requirements using constrained languages, use cases and state automata, and focus on design for effective human-computer interaction.

  • Introduction to Teaching

    This module provides an introduction to teaching and the teachers’ standards. You will look at the basic theories of learning and how these underpin teaching in the classroom and apply this knowledge during a placement within one of our partnership schools.

Optional modules

  • Introduction to Programming and Algorithmic Thinking

    This module provides a foundation for students new to programming, or want to further develop existing programming skills. Develop a practical skill that requires both logic and creativity, from understanding basic syntax to constructing bigger and more complex systems, and comparing and evaluating different programming approaches.

  • Programming Paradigms

    You will build on your existing programming experience and start to explore the use of professional development tools and techniques. The primary programming language for this module is C#.

  • Object Oriented Programming and Principles

    This module is designed to build upon the basic knowledge of programming, to reinforce fundamental concepts and develop awareness of the issues involved in the implementation of larger-scale software.

  • Software Project-Based Learning

    Following on from Programming Paradigms, you will apply your programming and development skills as part of a team to produce a solution to a real-world problem scenario.

Second year

* Modules are subject to availability

Core modules

  • Systems Analysis, Design and Process

    This module aims to introduce the tasks of elicitation, modelling and validation of the requirements of an information system. It includes a combination of lectures, practical classes and substantial group-based activity.

  • Educational Pedagogies for Schools

    This module explores the range of learning theories and strategies we employ within the classroom to support learning and progress. You will become more familiar with the teachers’ standards and how these can be evidenced through your own teaching.

  • Networking and User Interface Design

    This module introduces you to computer networks and the practical problems associated with such interconnections. It also addresses technologies and the role that these play in creating the user interface for enterprise business web applications.

  • Developing as a Teacher

    The module looks to develop your knowledge and understanding of teaching by looking at more research based practice within the classroom. You will develop your own teaching and skills related to reflection through the completion of an assessed placement in school.

Optional modules

  • 2D Computer Graphics and Simulation

    You will explore and practically grapple with two-dimensional graphical and physically simulated applications. You will hone your vector and matrix maths skills and develop a foundation with which to progress in to 3D graphics, for which this is a prerequisite.

  • Artificial Intelligence

  • Information Systems and Web Technologies

    Explore the concepts, principles and guidelines which underpin the design and implementation of information systems, including network based information systems and enterprise systems. Information system design is introduced from an organisational context and the enabling technologies will also be considered.

  • Software Engineering

    The module offers both theoretical and practical study of software engineering with an object oriented perspective. You'll cover analysis, design, implementation and testing and the use of frameworks, components and patterns.

  • Electronics and Interfacing

  • E-Commerce and E-Business

  • 3D Computer Graphics

    As well as gaining a solid understanding of the concepts, theories, principles and techniques underpinning 3D graphics rendering, this module will provide practical experience allowing you to develop the 3D programming skills.

  • Database Techniques

    A database management system (DBMS) is a program product for keeping computerized records about an enterprise. This module introduces the full implementation of a database system from its original data analysis to a relational table's implementation.

  • Agile Software Development

  • Advanced Programming (C++)

    Gain an in-depth knowledge of object-oriented programming. You’ll use C++ as a vehicle to explore how language features and your high-level design decisions are executed on the CPU.

Final year

* Modules are subject to availability

Core modules

  • Honours Stage Project

    Show your all-round ability to tackle a substantial piece of computer-related investigation or software design in an area of your interest. You will demonstrate project, time and risk management skills and bring the task to a successful conclusion with a quality report, documentation as appropriate and presentation.

  • Communicating and Teaching Computing

    Undertake a placement in a school or college to develop understanding of the education process and practical teaching and communication skills. Supporting tutorials explore models of learning, curriculum structures, lesson planning, classroom management and professional awareness.

  • Consolidating My Teaching

    This module allows you to continue to consolidate your skills as a teacher. This is your final assessed placement, and requires you to undertake a sustained period of planning, teaching and assessment of learning in one of our partnership schools.

Optional modules

  • Mobile Devices and Applications

  • Data Mining and Decision Systems

    This module provides an introduction and overview of data analytics, data mining and decision systems. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

  • Starting and Managing a High-Tech Business

    Explore the management, planning and development issues concerning information systems used in an organisation. A key issue is strategic planning to achieve competitive advantage through deployment of information systems, technology, software products and intellectual property. You'll also consider entrepreneurship issues associated with new high-tech business ventures..

  • Languages and their Compilers

    You'lll study all aspects of computer languages, their background theory, formal specifications of languages and features of languages. You'll gain an understanding of all language both from the history of computers in the past and all current and future languages.

  • Embedded Systems Development

    Explore the fundamental mechanisms of program execution on a processor and a down-to-assembler level understanding of embedded solutions. You will gain confidence in design and development of embedded systems through lectures, teaching labs and group development work.

  • Virtual Environments

    You will be introduced to the underlying problems encountered in creating and viewing a virtual environment and cover the issues involved in humans interacting with these environments. Virtual, augmented and mixed reality will be covered in the module.

  • Advanced Software Engineering

    Discover the techniques for design of dependable software, drawing on recent advances and current research. You'll explore mechanisms of failure in computer systems and software, and practice techniques for preventing and managing software related hazards via safety analysis, formal specification, advanced software testing and online detection, diagnosis and control of failures.

  • Distributed Systems Programming

    Beginning with an overview of key networking technologies, relevant software patterns and distributed topologies, this module explores mechanisms for applying your existing C# knowledge to distributed systems or applications whilst considering key areas like scalability and security.

  • Visualization

  • Computer Vision

    This module provides introduces you to computer vision. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

  • Computer Systems Infrastructure and Management

“There was another student at the University who was a friend of mine, he gave me really good feedback of the University. He was telling me about the student experience here and he recommended it. I’ve developed academically and I’ve learned about many opportunities in Computer Science”.

Dimitar Nikovski Watch video

“Hull University is one of the best universities in the country and I thought that is where I want to be”.

Edward Brown Watch video

More about this course

With more schools teaching programming and information technology than ever before – a BSc in Computer Science with Teacher Training means you’ll be in high demand after graduation.  Not only will you gain in-depth knowledge and skills in computer science – but you’ll be fully prepared for a career in teaching, introducing young people to the basics of computing, through to brand new programming languages.

Teaching and Learning
Scheduled
Placement
Independent

First year

28%

8%

64%

Second year

23%

17%

62%

Final year

13%

16%

17%

Assessment
Written
Practical
Coursework

First year

60%

40%

Second year

17%

83%

Final year

17%

83%

Our teaching staff

Computer Science at Hull was rated joint sixth for student satisfaction in the Guardian University Guide 2017.

Links to companies like Microsoft, Sony and Electronic Arts ensure our courses stay industry standard, up to date and relevant.

Take part in a variety of extracurricular events, from industry speakers to competitions - including our 'Three Thing Game', where teams have just 24 hours to build a a computer game.

Watch video

Entry requirements

Students wishing to study BSc Computer Science (with Teacher Training) must register on to BSc (Hons) Computer Science. Successful students will be transferred onto the teacher training pathway during year one of the degree. Transfer will be subject to the usual requirements for admission to teacher training, including: a successful period of experience in a school; successful interview; a satisfactory Enhanced DBS check; and GCSE maths and English at grade 4 or C or equivalent. Students who are interested in taking this option should apply for UCAS course G400, and will be guided on how to apply for the Teacher Training option during year 1 of the degree.

2019 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

  • Applicants should have GCSE Maths and English at Grade 4 or C 

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with merits in a minimum of 23 credits (including some science or maths) Suitable diplomas include Computing/Science/Maths

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

At a glance

For this course, you'll need...

112 UCAS points

Points can be made up of a variety of qualifications. Calculate your points here.

We welcome a range of qualifications from the UK and worldwide which may not be listed.

Many of our courses offer a Foundation Year for applicants without the qualifications for direct entry on to the degree.

If you have any questions about our entry requirements or the tariff, please contact admissions or call 01482 466100.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £16,600 per year

*The amount you pay may increase each year, in line with inflation.

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

 

Future Prospects

A degree in Computer Science with Teacher Training gives you the skills and knowledge to be a specialist computing teacher at secondary level. Record numbers of students are opting to take computing subjects at GCSE level, so you’ll be in demand after graduation.

There are also opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests of our staff include dependable systems, intelligent systems and simulation and visualisation.