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Faculty of Science and Engineering

Computer Science (with Teacher Training)

UndergraduateBSc (Hons)

Year of entry:
UCAS code: G400

What you'll study

Gain in-depth knowledge of ICT and computer science, as well as the teaching skills to inspire pupils who need to be more computer savvy than ever before.

Students wishing to study BSc Computer Science (with Teacher Training) must register on to BSc (Hons) Computer Science. Successful students will be transferred on to the teacher training pathway during year one of the degree. A transfer will be subject to the usual requirements for admission to teacher training, including a successful period of experience in a school; successful interview; a satisfactory Enhanced DBS check; and GCSE maths and English at grade 4 or C or equivalent. Students who are interested in taking this option should apply for UCAS course G400 and will be guided on how to apply for the Teacher Training option during year 1 of the degree.

First year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

In the first year, your programming skills will be developed using C# and the paradigm of Object Oriented Programming – there are pathways for those with no or little programming experience, and for those who are already accomplished programmers.

Core module

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Introduction to Teaching

    This module provides an introduction to teaching and the teachers’ standards. You will look at the basic theories of learning and how these underpin teaching in the classroom. You will get the chance to apply this knowledge during a placement within one of our partnership schools.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Computer Systems

    Gain an overview of what makes the computer perform tasks the programmers ask it to perform. You'll look at the basic hardware of the computer, the architecture of a computer system and operating system, as well as the functionalities required to handle and manage memory and processor times in the presence of multiple users and services.

  • Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

  • ​Software Engineering and Human Computer Interaction​

    This module takes you beyond programming to software engineering, the discipline concerned with all aspects of complex software production. You'll explore methods for improving planning and software quality, effective elicitation and modelling of software requirements using constrained languages. You'll also investigate use cases and state automata and focus on design for effective human-computer interaction.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Introduction to Programming and Algorithmic Thinking

    This module provides a foundation for students new to programming. Develop a practical skill that requires both logic and creativity, from understanding basic syntax to constructing bigger, more complex systems and comparing and evaluating different programming approaches.

  • Programming Paradigms

    You will build on your existing programming experience and start to explore the use of professional development tools and techniques. The primary programming language for this module is C#.

  • Object Oriented Programming and Principles

    This module is designed to build upon the basic knowledge of programming, to reinforce fundamental concepts and to develop awareness of the issues involved in the implementation of larger-scale software.

  • Software Project-Based Learning

    Following on from Programming Paradigms, you will apply your programming and development skills as part of a team to produce a solution to a real-world-problem scenario.

Second year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Core modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Educational Pedagogies for Schools

    This module explores the range of learning theories and strategies we employ within the classroom to support learning and progress. You will become more familiar with the teachers’ standards and how these can be evidenced through your own teaching.

  • Developing as a Teacher

    The module looks to develop your knowledge and understanding of teaching by looking at more research based practice within the classroom. You will develop your own teaching and skills related to reflection through the completion of an assessed placement in school.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Systems Analysis, Design and Process

    This module aims to introduce the tasks of elicitation, modelling and validation of the requirements of an information system. It includes a combination of lectures, practical classes and substantial group-based activity.

  • Networking and User Interface Design

    This module introduces you to computer networks and the practical problems associated with such interconnections. It also addresses technologies and the role they play in creating the user interface for enterprise business web applications.

  • Computer Science: The Challenge for Sustainable Computing

    With a focus on the British Computer Society (BCS) and other relevant professional codes of conduct, this module challenges you to broaden your horizons beyond just programming by considering the sustainability of computing and the wider impact that computer science has on society.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • 2D Computer Graphics and Simulation

    You will explore and practically grapple with two-dimensional graphical and physically simulated applications. You will hone your vector and matrix maths skills and develop a foundation with which to progress in to 3D graphics, for which this is a prerequisite.

  • Artificial Intelligence

    Gain an understanding of the basic theoretical issues of artificial intelligence and the making of intelligent agents both for games and more generally. You'll be introduced to the logic programming paradigm through the use of Prolog and explore knowledge representation issues and their use in designing AI programs. 

  • Information Systems and Web Technologies

    Explore the concepts, principles and guidelines that underpin the design and implementation of information systems, including network based information systems and enterprise systems. Information system design is introduced from an organisational context and the enabling technologies are also considered.

  • Software Engineering

    The module offers both theoretical and practical study of software engineering with an object-oriented perspective. You'll cover analysis, design, implementation and testing, along with the use of frameworks, components and patterns.

  • Electronics and Interfacing

    ​On this module, you'll get an introduction to electronics and how it is used to measure and control the world. The module is very practically based and will involve building circuits and programming micro controllers to construct devices to solve interfacing problems.​

  • E-Commerce and E-Business

    Explore the role of e-commerce and e-business for commercial applications, how they open up new markets and opportunities for businesses, along with the information systems which support them. You will also gain an understanding of management, security and legal issues related to e-commerce and e-business.​

  • 3D Computer Graphics

    As well as gaining a solid understanding of the concepts, theories, principles and techniques underpinning 3D graphics rendering, this module will provide practical experience allowing you to develop 3D programming skills.

  • Database Techniques

    A database management system (DBMS) is a program product for keeping computerized records about an enterprise. This module introduces the full implementation of a database system from its original data analysis to a relational table's implementation.

  • Agile Software Development

    Using agile software development methods, you will work in a team to produce a solution to a real-world problem. Through weekly showcases to the module team, you will develop a user-centred software solution, reacting to change whilst ensuring quality.

  • Advanced Programming (C++)

    Gain an in-depth knowledge of object-oriented programming. You’ll use C++ as a vehicle to explore how language features and your high-level design decisions are executed on the CPU.

Final year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

Core modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Honours Stage Project

    Show your all-round ability to tackle a substantial piece of computer-related investigation or software design in an area of your interest. You will demonstrate project, time and risk management skills and bring the task to a successful conclusion with a quality report, documentation as appropriate and presentation.

  • Consolidating My Teaching

    This module allows you to continue to consolidate your skills as a teacher. This is your final assessed placement, and requires you to undertake a sustained period of planning, teaching and assessment of learning in one of our partnership schools.

Compulsory module

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Communicating and Teaching Computing

    Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process. Supporting tutorials explore models of learning, curriculum structures, lesson planning, classroom management and professional awareness.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Mobile Devices and Applications

    ​The module provides a critical overview of the state of the art in mobile computing and communication devices. You will learn and develop an understanding of the application of mobile computing and its place in larger scale computing systems. You will also gain the skills and knowledge required to develop software for mobile devices.​

  • Data Mining and Decision Systems

    This module provides an introduction and overview of data analytics, data mining and decision systems. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

  • Starting and Managing a High-Tech Business

    Explore the management, planning and development issues concerning information systems used in an organisation. A key issue is strategic planning to achieve competitive advantage by deploying information systems, technology, software products and intellectual property. You'll also consider entrepreneurship issues associated with new, high-tech business ventures.

  • Languages and their Compilers

    You'll study various aspects of computer languages, their background theory, formal specifications and features. You'll gain an understanding of various languages from computers in the past, present and future.

  • Embedded Systems Development

    Explore the fundamental mechanisms of program execution on a processor and a down-to-assembler level understanding of embedded solutions. You will gain confidence in design and development of embedded systems through lectures, teaching labs and group development work.

  • Virtual Environments

    You will be introduced to the underlying problems encountered in creating and viewing a virtual environment, covering the issues involved in humans interacting with these environments. Virtual, augmented and mixed reality will be covered in this module.

  • Advanced Software Engineering

    Discover the techniques for designing dependable software drawing on recent advances and current research. Explore mechanisms of failure in computer systems and software. And practice techniques for preventing and managing software related hazards via safety analysis, formal specification, advanced software testing and online detection, diagnosis and control of failures.

  • Distributed Systems Programming

    Beginning with an overview of key networking technologies, relevant software patterns and distributed topologies, this module explores mechanisms for applying your existing C# knowledge to distributed systems or applications while considering key areas like scalability and security.

  • Visualization

    ​You will study visual perception, scientific visualization and information visualization. You'll gain an understanding of the perceptual and psychological factors relating to vision and the visual process for visualization. You'll learn methods of gaining insight into data, and how to display information in order to pick out key features.

  • Computer Vision

    This module introduces you to computer vision. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

  • Computer Systems Infrastructure and Management

    Through this module, you will learn about the fundamentals of computer system administration and its infrastructure. You'll explore the fundamentals of network and database system administration along with the techniques for building up the secure and reliable management of information.

"My time at Hull definitely set me up for success."

Josh Naylor, Lead of Evangelism at Unity Watch video

“There was another student at the University who was a friend of mine, he gave me really good feedback of the University. He was telling me about the student experience here and he recommended it. I’ve developed academically and I’ve learned about many opportunities in Computer Science”.

Dimitar Nikovski Watch video

“Hull University is one of the best universities in the country and I thought that is where I want to be”.

Edward Brown Watch video

"Something that gives me great satisfaction as a lecturer, is when students have that light-bulb moment."

Dr David Parker Watch video

More about this course

With more schools teaching programming and IT than ever, this programme could unlock countless career doors. You'll not only gain in-depth knowledge and skills in computer science – you’ll also be prepped for a teaching position.

  • Strong links to companies like Microsoft, Sony and Studio Gobo ensure that our teaching is always up to date and relevant to the industry.
  • Access to facilities including the Hull Immersive Visualization Environment (HIVE).
  • CV-boosting activities such as our Rather Useful Seminar series, our 'Three Thing Game' development competitions and opportunities to engage with employers.
  • Accredited by the British Computer Society (the Chartered Institute for IT) to meet the requirements for full Chartered IT Professional and partial Chartered Engineer status. 
  • We've enjoyed regular success at the UK stage of the prestigious Microsoft Imagine Cup (which showcases student achievement), as well as trips to the world finals in India and South Korea.

If you want to study BSc Computer Science (with Teacher Training), you need to register onto BSc Computer Science first. We'll then transfer you onto the teacher training pathway during your first year, subject to the usual requirements for admission to teacher training.

Our teaching staff

Where you'll study

The location below may not be the exact location of all modules on your timetable. The buildings you'll be taught in can vary each year and depend on the modules you study.

Click to view on Google Maps
Hull Campus

Click to view directions on Google Maps

How far will a Computer Science degree take you?

Find out

Links to companies like Microsoft, Sony and Electronic Arts ensure our courses stay industry standard, up to date and relevant.

Take part in a variety of extracurricular events, from industry speakers to competitions - including our 'Three Thing Game', where teams have just 24 hours to build a computer game.

Watch video

Entry requirements

Students wishing to study BSc Computer Science (with Teacher Training) must register on to BSc (Hons) Computer Science. Successful students will be transferred onto the teacher training pathway during year one of the degree. Transfer will be subject to the usual requirements for admission to teacher training, including: a successful period of experience in a school; successful interview; a satisfactory Enhanced DBS check; and GCSE maths and English at grade 4 or C or equivalent. Students who are interested in taking this option should apply for UCAS course G400, and will be guided on how to apply for the Teacher Training option during year 1 of the degree.

2019 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

  • Applicants should have GCSE Maths and GCSE English at Grade 4 or C or above

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with merits in a minimum of 23 credits (including some science or maths) Suitable diplomas include Computing/Science/Maths

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £16,600 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Additional costs

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Future prospects

A degree in Computer Science with Teacher Training gives you the skills and knowledge to be a specialist computing teacher at secondary level. Record numbers of students are opting to take computing subjects at GCSE level, so you’ll be in demand after graduation.

95% of our computer studies students are in work or further study six months after graduating (UK domicile full-time first degree leavers; Destinations of Leavers from Higher Education survey for the academic year 2016/17, published by the Higher Education Statistics Agency 2018).

There are also opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests of our staff include dependable systems, intelligent systems and simulation and visualisation.