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Faculty of Science and Engineering

Computer Science for Games Development

UndergraduateBSc (Hons)

Year of entry:
UCAS code: G490

What you'll study

First year

* Modules are subject to availability

The first year of your degree covers many fundamental aspects of computer science. You learn through lectures, small group tutorials and practical laboratory sessions. Assessment is a mix of exams and coursework, generally 50:50 in the first year and with more emphasis on coursework in later years.

Your programming skills will be developed using C# and the paradigm of Object Oriented Programming – there are pathways for those with no or little programing experience, and for those who are already accomplished programmers.

Core modules

  • Computer Systems

    Gain an overview of what makes the computer perform tasks the programmers ask it to perform. You'll look at basic hardware of the computer, the architecture of a computer system and operating systems, as well as the functionalities required to handle and manage memory and processor times in the presence of multiple users and services.

  • Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

Optional modules

  • Introduction to Programming and Algorithmic Thinking

    This module provides a foundation for students new to programming, or want to further develop existing programming skills. Develop a practical skill that requires both logic and creativity, from understanding basic syntax to constructing bigger and more complex systems, and comparing and evaluating different programming approaches.

  • Programming Paradigms

    You will build on your existing programming experience and start to explore the use of professional development tools and techniques. The primary programming language for this module is C#.

  • Object Oriented Programming and Principles

    This module is designed to build upon the basic knowledge of programming, to reinforce fundamental concepts and develop awareness of the issues involved in the implementation of larger-scale software.

  • Software Project-Based Learning

    Following on from Programming Paradigms, you will apply your programming and development skills as part of a team to produce a solution to a real-world problem scenario.

Second year

* Modules are subject to availability

In the second year you will begin to specialise in the area of games development while also learning more advanced computer science skills. 

Core modules

  • Systems Analysis, Design and Process

    This module aims to introduce the tasks of elicitation, modelling and validation of the requirements of an information system. It includes a combination of lectures, practical classes and substantial group-based activity.

  • 2D Computer Graphics and Simulation

    You will explore and practically grapple with two-dimensional graphical and physically simulated applications. You will hone your vector and matrix maths skills and develop a foundation with which to progress in to 3D graphics, for which this is a prerequisite.

  • 3D Computer Graphics

    As well as gaining a solid understanding of the concepts, theories, principles and techniques underpinning 3D graphics rendering, this module will provide practical experience allowing you to develop the 3D programming skills.

  • Artificial Intelligence

  • Networking and User Interface Design

    This module introduces you to computer networks and the practical problems associated with such interconnections. It also addresses technologies and the role that these play in creating the user interface for enterprise business web applications.

  • Advanced Programming (C++)

    Gain an in-depth knowledge of object-oriented programming. You’ll use C++ as a vehicle to explore how language features and your high-level design decisions are executed on the CPU.

Final year

* Modules are subject to availability

During this year, you will refine the expertise and experience that will stand you in good stead when entering industry or pursuing further study. You will also have the opportunity to work on a major individual software project as part of your dissertation.  

Core modules

  • Honours Stage Project

    Show your all-round ability to tackle a substantial piece of computer-related investigation or software design in an area of your interest. You will demonstrate project, time and risk management skills and bring the task to a successful conclusion with a quality report, documentation as appropriate and presentation.

Optional modules

  • Mobile Devices and Applications

  • Virtual Environments

    You will be introduced to the underlying problems encountered in creating and viewing a virtual environment and cover the issues involved in humans interacting with these environments. Virtual, augmented and mixed reality will be covered in the module.

  • Distributed Systems Programming

    Beginning with an overview of key networking technologies, relevant software patterns and distributed topologies, this module explores mechanisms for applying your existing C# knowledge to distributed systems or applications whilst considering key areas like scalability and security.

  • Computer Vision

    This module provides introduces you to computer vision. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

“There was another student at the University who was a friend of mine, he gave me really good feedback of the University. He was telling me about the student experience here and he recommended it. I’ve developed academically and I’ve learned about many opportunities in Computer Science”.

Dimitar Nikovski Watch video

“Hull University is one of the best universities in the country and I thought that is where I want to be”.

Edward Brown Watch video

More about this course

We offer an inspiring combination of computer science and video game development – ideal if you are interested in becoming a games developer or software engineer. We will give you a solid grounding in computer science, set within the context of game programming – concentrating on programming, simulation, interactive real-time graphics and artificial intelligence. We have strong links with many of the UK's top game studios, including Electronics Arts, Sony and Microsoft, while our multimillion pound virtual environments lab (HIVE) provides an incredible opportunity for you to explore state-of-the-art technologies including motion capture, multi-wall display systems and various head mounted displays.

Our degrees are accredited by the British Computer Society, The Chartered Institute for IT. The BSc and MSc programmes fully meet the academic requirements for Chartered IT Professional and partial Chartered Engineer status, while our MEng programmes fully meet the academic requirements for both Chartered IT Professional and Chartered Engineer status. Some employers recruit preferentially from accredited degrees, and an accredited degree is likely to be recognised by other countries that are signatories to international accords.

You can boost your employability and gain invaluable hands-on skills and knowledge – as well as a welcome salary – with a year’s industrial placement. Or spend a year studying at one of our partner institutions in America, Australia, Asia or Europe, and immerse yourself in a new culture and environment while continuing your learning. A MEng course is available for students who want to take their studies to a higher level, while a foundation year is ideal for students without the academic qualifications for direct entry to the BSc course.

Teaching and Learning
Scheduled
Placement
Independent

First year

20%

80%

Second year

24%

76%

Final year

14%

86%

Assessment
Written
Practical
Coursework

First year

53%

7%

40%

Second year

35%

65%

Final year

17%

83%

Our teaching staff

Take part in a variety of extracurricular events, from industry speakers to competitions - including our 'Three Thing Game', where teams have just 24 hours to build a a computer game.

Watch video

Computer Science at Hull was rated joint sixth for student satisfaction in the Guardian University Guide 2017.

Links to companies like Microsoft, Sony and Electronic Arts ensure our courses stay industry standard, up to date and relevant.

Entry requirements

2019 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

  • GCSE: Maths at Grade 4 or C is required, English language or literature at Grade 4 or C is preferred

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with merits in a minimum of 23 credits (including some science or maths) Suitable diplomas include Computing/Science/Maths 

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

At a glance

For this course, you'll need...

112 UCAS points

Points can be made up of a variety of qualifications. Calculate your points here.

We welcome a range of qualifications from the UK and worldwide which may not be listed.

Many of our courses offer a Foundation Year for applicants without the qualifications for direct entry on to the degree.

If you have any questions about our entry requirements or the tariff, please contact admissions or call 01482 466100.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £16,600 per year

*The amount you pay may increase each year, in line with inflation.

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

 

Future Prospects

Our graduates have been recruited by the likes of Codemasters, Criterion (Electronic Arts), Dynamo Games, Eutechnyx, Rare (Microsoft), Lionhead Studios (Microsoft), Pi Studios, Sony and Bohemia Interactive. In designing our degree programmes, we aim to provide you with a good theoretical and practical training which will interest potential employers and equip you with the tools to undertake further study.

The University has an excellent Careers and Employability Service, which gives individual advice to students about possible careers. It also arranges recruiting visits by prospective employers during your final year. The University does consistently well in the ‘graduate employment’ category of national surveys, and it has one of the lowest graduate unemployment rates in the UK.

There are opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests in the department include dependable systems, intelligent systems, and simulation and visualisation.