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Faculty of Science and Engineering

Computer Science for Games Development

UndergraduateBSc (Hons)

Year of entry:
UCAS code: G490

What you'll study

Gain the skills to excel in the world’s fastest-growing entertainment industry while becoming a Chartered IT Professional.

Besides the three-year option, there are more specialised versions of this course.

  • You can add a year’s work placement
  • You could study abroad for a year
  • Extend your study to Masters level with an extra year
  • A foundation year boosts your skills and knowledge if you don't quite meet our academic entry requirements

First year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

The first year of your degree covers many fundamental aspects of computer science. You learn through lectures, small group tutorials and practical laboratory sessions. Assessment is a mix of exams and coursework, generally 50:50 in the first year and with more emphasis on coursework in later years.

Your programming skills will be developed using C# and the paradigm of Object Oriented Programming – there are pathways for those with no or little programming experience, and for those who are already accomplished programmers.

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Computer Systems

    Gain an overview of what makes the computer perform tasks the programmers ask it to perform. You'll look at the basic hardware of the computer, the architecture of a computer system and operating system, as well as the functionalities required to handle and manage memory and processor times in the presence of multiple users and services.

  • Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

  • Computer Science: The Challenge for Sustainable Computing

    With a focus on the British Computer Society (BCS) and other relevant professional codes of conduct, this module challenges you to broaden your horizons beyond just programming by considering the sustainability of computing and the wider impact that computer science has on society.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Introduction to Programming and Algorithmic Thinking

    This module provides a foundation for students new to programming. Develop a practical skill that requires both logic and creativity, from understanding basic syntax to constructing bigger, more complex systems and comparing and evaluating different programming approaches.

  • Programming Paradigms

    You will build on your existing programming experience and start to explore the use of professional development tools and techniques. The primary programming language for this module is C#.

  • Object Oriented Programming and Principles

    This module is designed to build upon the basic knowledge of programming, to reinforce fundamental concepts and to develop awareness of the issues involved in the implementation of larger-scale software.

  • Software Project-Based Learning

    Following on from Programming Paradigms, you will apply your programming and development skills as part of a team to produce a solution to a real-world-problem scenario.

Second year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

In the second year you will begin to specialise in the area of games development while also learning more advanced computer science skills. 

Compulsory modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Systems Analysis, Design and Process

    This module aims to introduce the tasks of elicitation, modelling and validation of the requirements of an information system. It includes a combination of lectures, practical classes and substantial group-based activity.

  • 2D Computer Graphics and Simulation

    You will explore and practically grapple with two-dimensional graphical and physically simulated applications. You will hone your vector and matrix maths skills and develop a foundation with which to progress in to 3D graphics, for which this is a prerequisite.

  • 3D Computer Graphics

    As well as gaining a solid understanding of the concepts, theories, principles and techniques underpinning 3D graphics rendering, this module will provide practical experience allowing you to develop 3D programming skills.

  • Artificial Intelligence

    Gain an understanding of the basic theoretical issues of artificial intelligence and the making of intelligent agents both for games and more generally. You'll be introduced to the logic programming paradigm through the use of Prolog and explore knowledge representation issues and their use in designing AI programs. 

  • Networking and User Interface Design

    This module introduces you to computer networks and the practical problems associated with such interconnections. It also addresses technologies and the role they play in creating the user interface for enterprise business web applications.

  • Advanced Programming (C++)

    Gain an in-depth knowledge of object-oriented programming. You’ll use C++ as a vehicle to explore how language features and your high-level design decisions are executed on the CPU.

Final year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

During this year, you will refine the expertise and experience that will stand you in good stead when entering industry or pursuing further study. You will also have the opportunity to work on a major individual software project as part of your dissertation.  

Core module

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Honours Stage Project

    Show your all-round ability to tackle a substantial piece of computer-related investigation or software design in an area of your interest. You will demonstrate project, time and risk management skills and bring the task to a successful conclusion with a quality report, documentation as appropriate and presentation.

Compulsory module

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Games Architecture and Concurrency

    Develop your understanding of distributed and concurrent game architectures. You'll explore concepts ranging from from high-level component-based architecture through to low-level networking and threading.

  • Commercial Games Development Process

    Gain the experience and knowledge to be able to apply technical game development skills within the context of the commercial computer games industry.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester. And some modules may require prior study (taking an earlier module, for example).

  • Communicating and Teaching Computing

    Undertake a placement in a school or college to develop practical teaching and communication skills, as well as understanding of the education process. Supporting tutorials explore models of learning, curriculum structures, lesson planning, classroom management and professional awareness.

  • Mobile Devices and Applications

    ​The module provides a critical overview of the state of the art in mobile computing and communication devices. You will learn and develop an understanding of the application of mobile computing and its place in larger scale computing systems. You will also gain the skills and knowledge required to develop software for mobile devices.​

  • Starting and Managing a High-Tech Business

    Explore the management, planning and development issues concerning information systems used in an organisation. A key issue is strategic planning to achieve competitive advantage by deploying information systems, technology, software products and intellectual property. You'll also consider entrepreneurship issues associated with new, high-tech business ventures.

  • Virtual Environments

    You will be introduced to the underlying problems encountered in creating and viewing a virtual environment, covering the issues involved in humans interacting with these environments. Virtual, augmented and mixed reality will be covered in this module.

  • Distributed Systems Programming

    Beginning with an overview of key networking technologies, relevant software patterns and distributed topologies, this module explores mechanisms for applying your existing C# knowledge to distributed systems or applications while considering key areas like scalability and security.

  • Computer Vision

    This module introduces you to computer vision. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

"My time at Hull definitely set me up for success."

Josh Naylor, Lead of Evangelism at Unity Watch video

“There was another student at the University who was a friend of mine, he gave me really good feedback of the University. He was telling me about the student experience here and he recommended it. I’ve developed academically and I’ve learned about many opportunities in Computer Science”.

Dimitar Nikovski Watch video

“Hull University is one of the best universities in the country and I thought that is where I want to be”.

Edward Brown Watch video

"Something that gives me great satisfaction as a lecturer, is when students have that light-bulb moment."

Dr David Parker Watch video

More about this course

This programme offers an inspiring combination of computer science and video game development. We'll give you a grounding in computer science, set within the context of game programming – concentrating on programming, simulation, interactive real-time graphics and artificial intelligence.

  • Accredited by the British Computer Society (the Chartered Institute for IT) to meet the requirements for full Chartered IT Professional and partial Chartered Engineer status. The MEng course meets all the requirements for both.
  • Our strong links with top game studios, including Electronic Arts, Sony and Microsoft, ensure our teaching stays up to date and relevant.
  • Explore the latest technologies, including motion capture, multi-wall display systems and various head mounted displays in our Hull Immersive Visualization Environment (HIVE).
  • CV-boosting activities such as our Rather Useful Seminar series, our 'Three Thing Game' development competition and opportunities to engage with employers.
  • We've enjoyed numerous wins at the UK finals of the prestigious Microsoft Imagine Cup (which showcases student achievement), as well as trips to the world finals in India and South Korea.

Computer science plays a vital role in driving the technological advances that are essential to 21st-century living. The skills, experience and technical expertise you’ll gain at Hull will put you in high demand when it’s time to enter the job market in this fast-evolving industry.

Teaching and learning

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions. The types of scheduled lessons you’ll have depend on the course you study.

Placement hours typically include time spent on a work placement, studying abroad, or field trips.

Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently. This typically involves coursework, assignments, reading, preparing presentations and exam revision.

Assessment
Written
Practical
Coursework

First year

53%

7%

40%

Second year

35%

65%

Final year

17%

83%


Written assessment typically includes exams and multiple choice tests.

Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Our teaching staff

Where you'll study

The location below may not be the exact location of all modules on your timetable. The buildings you'll be taught in can vary each year and depend on the modules you study.

Click to view on Google Maps
Hull Campus

Click to view directions on Google Maps

Take part in a variety of extracurricular events, from industry speakers to competitions - including our 'Three Thing Game', where teams have just 24 hours to build a computer game.

Watch video

How far will a Computer Science degree take you?

Find out

Links to companies like Microsoft, Sony and Electronic Arts ensure our courses stay industry standard, up to date and relevant.

Entry requirements

2019 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

  • GCSE: Maths at Grade 4 or C is required

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with merits in a minimum of 23 credits (including some science or maths) Suitable diplomas include Computing/Science/Maths 

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £16,600 per year

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Additional costs

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Future prospects

Our graduates have been recruited by the likes of Codemasters, Criterion (Electronic Arts), Dynamo Games, Eutechnyx, Rare (Microsoft), Lionhead Studios (Microsoft), Pi Studios, Sony and Bohemia Interactive. In designing our degree programmes, we aim to provide you with a good theoretical and practical training which will interest potential employers and equip you with the tools to undertake further study.

The University has an excellent Careers and Employability Service, which gives individual advice to students about possible careers. 95% of our computer studies students are in work or further study six months after graduating (UK domicile full-time first degree leavers; Destinations of Leavers from Higher Education survey for the academic year 2016/17 published by the Higher Education Statistics Agency 2018). 

There are opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests in the department include dependable systems, intelligent systems, and simulation and visualisation.