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Faculty of Science and Engineering

Computer Science for Games Development

UndergraduateBSc (Hons) Available in Clearing

Year of entry:
UCAS code: G490

What you'll study

Gain the skills to excel in the world’s fastest-growing entertainment industry while becoming a Chartered IT Professional.

Besides the three-year option, there are more specialised versions of this course.

  • You can add a year’s work placement
  • You could study abroad for a year
  • Extend your study to Masters level with an extra year
  • A foundation year boosts your skills and knowledge if you don't quite meet our academic entry requirements

First year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

The first year of your degree covers many fundamental aspects of computer science. You learn through lectures, small group tutorials and practical laboratory sessions. Assessment is a mix of exams and coursework, generally 50:50 in the first year and with more emphasis on coursework in later years.

Your programming skills will be developed using C# and the paradigm of Object Oriented Programming – there are pathways for those with no or little programing experience, and for those who are already accomplished programmers.

Core modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Computer Systems

    Gain an overview of what makes the computer perform tasks the programmers ask it to perform. You'll look at basic hardware of the computer, the architecture of a computer system and operating systems, as well as the functionalities required to handle and manage memory and processor times in the presence of multiple users and services.

  • Quantitative Methods for Computing

    Learn and understand some of the key mathematical concepts that underpin and provide the theoretical basis of modern computing.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester.

  • Introduction to Programming and Algorithmic Thinking

    This module provides a foundation for students new to programming, or want to further develop existing programming skills. Develop a practical skill that requires both logic and creativity, from understanding basic syntax to constructing bigger and more complex systems, and comparing and evaluating different programming approaches.

  • Programming Paradigms

    You will build on your existing programming experience and start to explore the use of professional development tools and techniques. The primary programming language for this module is C#.

  • Object Oriented Programming and Principles

    This module is designed to build upon the basic knowledge of programming, to reinforce fundamental concepts and develop awareness of the issues involved in the implementation of larger-scale software.

  • Software Project-Based Learning

    Following on from Programming Paradigms, you will apply your programming and development skills as part of a team to produce a solution to a real-world problem scenario.

Second year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

In the second year you will begin to specialise in the area of games development while also learning more advanced computer science skills. 

Core modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Systems Analysis, Design and Process

    This module aims to introduce the tasks of elicitation, modelling and validation of the requirements of an information system. It includes a combination of lectures, practical classes and substantial group-based activity.

  • 2D Computer Graphics and Simulation

    You will explore and practically grapple with two-dimensional graphical and physically simulated applications. You will hone your vector and matrix maths skills and develop a foundation with which to progress in to 3D graphics, for which this is a prerequisite.

  • 3D Computer Graphics

    As well as gaining a solid understanding of the concepts, theories, principles and techniques underpinning 3D graphics rendering, this module will provide practical experience allowing you to develop the 3D programming skills.

  • Artificial Intelligence

  • Networking and User Interface Design

    This module introduces you to computer networks and the practical problems associated with such interconnections. It also addresses technologies and the role that these play in creating the user interface for enterprise business web applications.

  • Advanced Programming (C++)

    Gain an in-depth knowledge of object-oriented programming. You’ll use C++ as a vehicle to explore how language features and your high-level design decisions are executed on the CPU.

Final year

All modules are subject to availability and this list may change at any time.

The course consists of 120 credits per year. Most modules are 20 credits, meaning you’ll study six modules each year. Some longer modules, such as a dissertation, are worth more (e.g. 40 credits). In these cases, you’ll study fewer modules - but the number of credits will always add up to 120.

During this year, you will refine the expertise and experience that will stand you in good stead when entering industry or pursuing further study. You will also have the opportunity to work on a major individual software project as part of your dissertation.  

Core modules

Core and compulsory modules are fundamental to achieving the learning outcomes for your course and must be studied.

  • Honours Stage Project

    Show your all-round ability to tackle a substantial piece of computer-related investigation or software design in an area of your interest. You will demonstrate project, time and risk management skills and bring the task to a successful conclusion with a quality report, documentation as appropriate and presentation.

Optional modules

Optional modules let you tailor the course to your interests. Please note, the availability of optional modules can vary each trimester.

  • Mobile Devices and Applications

  • Virtual Environments

    You will be introduced to the underlying problems encountered in creating and viewing a virtual environment and cover the issues involved in humans interacting with these environments. Virtual, augmented and mixed reality will be covered in the module.

  • Distributed Systems Programming

    Beginning with an overview of key networking technologies, relevant software patterns and distributed topologies, this module explores mechanisms for applying your existing C# knowledge to distributed systems or applications whilst considering key areas like scalability and security.

  • Computer Vision

    This module provides introduces you to computer vision. Fundamental concepts and important techniques are systematically explored through lectures and lab sessions.

"My time at Hull definitely set me up for success."

Josh Naylor, Lead of Evangelism at Unity Watch video

“There was another student at the University who was a friend of mine, he gave me really good feedback of the University. He was telling me about the student experience here and he recommended it. I’ve developed academically and I’ve learned about many opportunities in Computer Science”.

Dimitar Nikovski Watch video

“Hull University is one of the best universities in the country and I thought that is where I want to be”.

Edward Brown Watch video

"Something that gives me great satisfaction as a lecturer, is when students have that light-bulb moment."

Dr David Parker Watch video

More about this course

This programme offers an inspiring combination of computer science and video game development. We'll give you a grounding in computer science, set within the context of game programming – concentrating on programming, simulation, interactive real-time graphics and artificial intelligence.

  • Accredited by the British Computer Society (the Chartered Institute for IT) to meet the requirements for full Chartered IT Professional and partial Chartered Engineer status. The MEng course meets all the requirements for both.
  • Our strong links with top game studios, including Electronics Arts, Sony and Microsoft, ensure our teaching stays up to date and relevant.
  • Explore the latest technologies, including motion capture, multi-wall display systems and various head mounted displays in our Hull Immersive Visualization Environment (HIVE).
  • CV-boosting activities such as our Rather Useful Seminar series, our 'Three Thing Game' development competition and opportunities to engage with employers.
  • We've enjoyed numerous wins at the UK finals of the prestigious Microsoft Imagine Cup (which showcases student achievement), as well as trips to the world finals in India and South Korea.

Computer science plays a vital role in driving the technological advances that are essential to 21st-century living. The skills, experience and technical expertise you’ll gain at Hull will put you in high demand when it’s time to enter the job market in this fast-evolving industry.

Teaching and learning

Throughout your degree, you’re expected to study for 1,200 hours per year. That’s based on 200 hours per 20 credit module. And it includes scheduled hours, time spent on placement and independent study. How this time’s divided among each of these varies each year and depends on the course and modules you study.

Scheduled hours typically include lectures, seminars, tutorials, workshops, and supervised laboratory and studio sessions. The types of scheduled lessons you’ll have depend on the course you study.

Placement hours typically include time spent on a work placement, studying abroad, or field trips.

Independent study is the time outside your scheduled timetable, where you’ll be expected to study independently. This typically involves coursework, assignments, reading, preparing presentations and exam revision.

Assessment
Written
Practical
Coursework

First year

53%

7%

40%

Second year

35%

65%

Final year

17%

83%


Written assessment typically includes exams and multiple choice tests.

Practical is an assessment of your skills and competencies. This could include presentations, school experience, work experience or laboratory work.

Coursework typically includes essays, written assignments, dissertations, research projects or producing a portfolio of your work.

Our teaching staff

Where you'll study

The location below may not be the exact location of all modules on your timetable. The buildings you'll be taught in can vary each year and depend on the modules you study.

Hull Campus

Click to view directions on Google Maps

Take part in a variety of extracurricular events, from industry speakers to competitions - including our 'Three Thing Game', where teams have just 24 hours to build a a computer game.

Watch video

How far will a Computer Science degree take you?

Find out

Computer Science at Hull was rated joint sixth for student satisfaction in the Guardian University Guide 2017.

Links to companies like Microsoft, Sony and Electronic Arts ensure our courses stay industry standard, up to date and relevant.

Entry requirements

During Clearing we look at all of your qualifications and experience, not just your academic grades – you're more than just letters on a page!

Some courses do still have requirements such as previous study in your subject area, or specific GCSE grades. Others have additional requirements such as an interview or a satisfactory DBS check.

Please call us now on 01482 462238 to find out if we have a course that’s suitable for you.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires academic IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250 per year*
  • International: £16,000 per year*

*The amount you pay may increase each year, in line with inflation - but capped to the Retail Price Index (RPI).

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Additional costs

Your tuition fees will cover most costs associated with your programme (including registration, tuition, supervision, assessment and examination).

There are some extra costs that you might have to pay, or choose to pay, depending on your programme of study and the decisions you make. The list below has some examples, and any extra costs will vary.

  • Books (you’ll have access to books from your module reading lists in the library, but you may want to buy your own copies
  • Optional field trips
  • Study abroad (including travel costs, accommodation, visas, immunisation)
  • Placement costs (including travel costs and accommodation)
  • Student visas (international students)
  • Laptop (you’ll have access to laptops and PC’s on campus, but you may want to buy your own)
  • Printing and photocopying
  • Professional-body membership
  • Graduation (gown hire and photography)

Remember, you’ll still need to take into account your living costs. This could include accommodation, travel and food – to name just a few. 

Future prospects

Our graduates have been recruited by the likes of Codemasters, Criterion (Electronic Arts), Dynamo Games, Eutechnyx, Rare (Microsoft), Lionhead Studios (Microsoft), Pi Studios, Sony and Bohemia Interactive. In designing our degree programmes, we aim to provide you with a good theoretical and practical training which will interest potential employers and equip you with the tools to undertake further study.

The University has an excellent Careers and Employability Service, which gives individual advice to students about possible careers. 95% of our computer studies students are in work or further study six months after graduating (UK domicile full-time first degree leavers; Destinations of Leavers from Higher Education survey for the academic year 2016/17 published by the Higher Education Statistics Agency 2018). 

There are opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests in the department include dependable systems, intelligent systems, and simulation and visualisation.