What you'll study
This MSC is designed to support students with various levels of computing and programming practice experience. However, it is particularly suited to those with significant experience of writing code.
The modules in the first trimester are designed to allow a smooth transition to postgraduate study, regardless of your background.
As a route into research, the programme supports the development of postgraduate technical skills, alongside critical research, analysis and planning activities.
In lectures you’ll benefit from a range of techniques, from interpreting complex ideas through interactive discussions, to live programming or other problem-solving demonstrations.
Our degrees are accredited by the British Computer Society, The Chartered Institute for IT. The BSc and MSc programmes fully meet the academic requirements for Chartered IT Professional and partial Chartered Engineer status, while our MEng programmes fully meet the academic requirements for both Chartered IT Professional and Chartered Engineer status. Some employers recruit preferentially from accredited degrees, and an accredited degree is likely to be recognised by other countries that are signatories to international accords.
Teaching and learning
We place a strong emphasis on practical laboratory sessions. These will significantly develop your core computer science skills, and enhance your employability through exposure to commercial projects.
As teamwork plays a key role in commercial software development and has great value as an employable skill, group work is used in a number of modules.
Practical coursework is the main form of assessment, and you will design, build and test software solutions to a variety of problems. This is complemented by written coursework. The largest assessment is the dissertation.
C++ Programming and Design
Develop a comprehensive understanding of C++. This module explores how to create efficient, robust, real-time applications in C++ and culminates in the development of a complex graphics-oriented solution.
Real Time Graphics
Simulation and Artifical Intelligence
Games Architecture and Concurrency
Develop your understanding of distributed and concurrent game architectures. You'll explore concepts ranging from from high-level component-based architecture through to low-level networking and threading.
Advanced Rendering and Virtual Environments
Explore 3D technology trends and some advanced techniques relating to 3D rendering and virtual environments. This module will provide you with hands on experience in advanced graphics effects programming, targeting the latest virtual environment devices.
Study the theory and practice needed to develop software, based on realistic contexts and clients’ requirements. You'll learn through an authentic task-based approach to software development, with experience of leadership, cooperation and teamwork.
Computer Science Dissertation