" Here are a few games to while away all those boring moments before it's your round "

Boat Racing

More than a game of skill, this is a game of raw team chugging. Two teams of 5-9 players sit across from each other at a long table, each player armed with cups of equal size and amount of beer. A Beer Master checks each glass, topping off any that look shy of beer. He then starts at the top of the table with an announcement that when his beer hits the table, the games will begin. He chugs and slams his glass to the table, starting the match. The first drinkers from each team chug, slam their empty glass on the table then show the completeness of their drinking by turning their glass upside-down over their head. As soon as they hear the first team-mate's glass hit the table, the second drinker can go and so on until the contest reaches the end of the table. A quick rule to insert here: players may not touch their glass until it is time to drink, but they can have their hands poised near the glass. The last drinker, called the "Anchor," is usually the fastest drinker to make up for lost time if need be. The contest ends when his glass hits the table. These contests are often judged as a best-of-three match. Some helpful hints include placing heads close to the table to reduce wasted movement and time to drinking, as well as allowing for some beer to be poured over head. A little can be hidden; a lot will be penalized.


Depth Charge

This is a simple game that requires a couple of tools: a pitcher of beer, a shot/short glass and nerves of steel. Float the small glass in the pitcher; you may have to put a couple drops of beer in it to stabilize the glass. Each player goes in turn to pour a little beer from their glass into the floater. The one who sinks it, drinks a beer. Strategies we've seen include filling the glass until just about to break the surface so the next player will inevitable sink it; and twirling the pouring glass with such subtle precision as to release only a small drop, thereby thwarting the previous strategy. Cheaters have been know to discretely shake the table at opportune moments.


Thumper

At the beginning of the game, each player chooses a signal - rubbing a belly, waving moose antlers with both hands at the forehead, picking the nose, the bird, peace, etc. Players sit in a circle and thump twice on their knees or the table and clap twice. Done right, this should create a rhythm. One player asks, "What is the name of the game?" All players yell, "Thumper!" The original player asks, "How do you play?" Everyone answers, "Signs!" Then the player gives his sign during the thumping beats, and another player's sign during the clapping beats. That's the tag. The player whose sign he chose gives their sign during the thumping, and signs another's during the claps. And so on until someone breaks the rhythm by forgetting their sign or mishandling someone else's'. After that person finishes drinking, they re-start the game by asking the question, "What is the name of the game?" Everyone not signing must be thumping at all times. The faster the beat, the more difficult the game.


Bullshit

Like Thumper, players choose a label before the game, but these tags identify the player by an animal's excrement: dogshit, apeshit, yackshit, etc. One player commences the game by shouting, "Someone shit in the parlor." Everyone yells back, "Who shit?" Player one picks/tags someone, "dogshit." The player named Dogshit defiantly responds, "Bullshit." Player one then asks, (as if to say, if not you...) "Who shit?" and Dogshit blames the next person, "apeshit." Apeshit says "Bullshit." Dogshit asks :Who shit?" and Apehshit goes on to blame someone else. And so it goes until someone breaks the rhythm or responds incorrectly. In addition from the pure glee one gets from the unrestrained use of profanity, there's the pleasure derived from calling your friends such affectionate names. Two names that add to the challenge: Bullshit (for obvious reasons) and Eweshit (which sounds accusingly like, "you shit"). Add headfakes to the latter. By the way, the profanity rule is waved for this game.


Fuzzy Duck

To start, the first person simply looks to his right and says, "Fuzzy Duck." The next person follows, looking to his right and saying, "Fuzzy Duck." This continues until someone chooses to change directions by looking back at the person who "tagged" him and asking, "Duzzy?" This not only reverses direction, but changes the tag to "Ducky Fuzz." Anyone can reverse direction and tag words again by simply asking, "Duzzy?" Speed is key in the game and any perceptible stall in response should be appropriately rewarded with a chug. Because of the obvious profanities that can result in the tongue-twisting, this is a great game to loosen up elder relatives or anyone who seems to take themselves too seriously.


Zoom, Schwartz, Bifigliano

This tag game uses the words, Zoom, Schwartz, and Bifigliano as directional markers for the tag.

The game starts with one player yelling, "The name of the game is 'Zoom, Schwartz, Bifigliano'." The player is "it" and looks directly at another player and says "Zoom" which gets the game moving by passing "it." The person receiving the tag can look at another player and say "Zoom," passing "it" on, or say "Bifigliano," volleying "it" back to the originator. Or he can say "Schwartz," looking directly back at the tagger and return "it."

It might sound simple, but these three commands can catch a passer sleeping or get an "innocent" bystander to speak up out of turn. Every infraction earns a chug. After chugging, that player becomes "it" and re-starts the game with, "The name of the game is 'Zoom, Schwartz, Bifigliano'."

If the three-word passing seems too easy, players can add new commands, changing the introduction to reflect the new names. For instance, if the Buttaman command is added, the person starting the game would now yell, "The name of the game is 'Zoom, Schwartz, Bifigliano, Buttaman'." New commands are added in the following order:

You can add your own names and rules as the game progresses. For instance, Limbaugh might be used for someone to the "far" right of whomever you are looking at. Marx for someone to the left...






I take no credit for creating these games.

Source for these drinking games Real Beer Pages
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