" Here are a few games to while away all those boring moments before
it's your round "
More than a game of skill, this is a game of raw team chugging. Two teams
of 5-9 players
sit across from each other at a long table, each player armed with cups
of equal size and
amount of beer. A Beer Master checks each glass, topping off any that
look shy of beer.
He then starts at the top of the table with an announcement that when his
beer hits the table,
the games will begin. He chugs and slams his glass to the table, starting
the match. The
first drinkers from each team chug, slam their empty glass on the table
then show the
completeness of their drinking by turning their glass upside-down over
their head. As soon
as they hear the first team-mate's glass hit the table, the second
drinker can go and so on
until the contest reaches the end of the table. A quick rule to insert
here: players may not
touch their glass until it is time to drink, but they can have their
hands poised near the
glass. The last drinker, called the "Anchor," is usually the fastest
drinker to make up for
lost time if need be. The contest ends when his glass hits the table.
These contests are often
judged as a best-of-three match. Some helpful hints include placing heads
close to the table
to reduce wasted movement and time to drinking, as well as allowing for
some beer to be
poured over head. A little can be hidden; a lot will be penalized.
This is a simple game that requires a couple of tools: a pitcher of beer,
a shot/short glass
and nerves of steel. Float the small glass in the pitcher; you may have
to put a couple drops
of beer in it to stabilize the glass. Each player goes in turn to pour a
little beer from their
glass into the floater. The one who sinks it, drinks a beer. Strategies
we've seen include
filling the glass until just about to break the surface so the next
player will inevitable sink it;
and twirling the pouring glass with such subtle precision as to release
only a small drop,
thereby thwarting the previous strategy. Cheaters have been know to
discretely shake the
table at opportune moments.
At the beginning of the game, each player chooses a signal - rubbing a
belly, waving
moose antlers with both hands at the forehead, picking the nose, the
bird, peace, etc.
Players sit in a circle and thump twice on their knees or the table and
clap twice. Done
right, this should create a rhythm. One player asks, "What is the name of
the game?" All
players yell, "Thumper!" The original player asks, "How do you play?"
Everyone
answers, "Signs!" Then the player gives his sign during the thumping
beats, and another
player's sign during the clapping beats. That's the tag. The player whose
sign he chose
gives their sign during the thumping, and signs another's during the
claps. And so on until
someone breaks the rhythm by forgetting their sign or mishandling someone
else's'. After that
person finishes drinking, they re-start the game by asking the question,
"What is the name
of the game?" Everyone not signing must be thumping at all times. The
faster the beat, the
more difficult the game.
Like Thumper, players choose a label before the game, but these tags
identify the player by
an animal's excrement: dogshit, apeshit, yackshit, etc. One player
commences the game by
shouting, "Someone shit in the parlor." Everyone yells back, "Who shit?"
Player one
picks/tags someone, "dogshit." The player named Dogshit defiantly
responds, "Bullshit."
Player one then asks, (as if to say, if not you...) "Who shit?" and
Dogshit blames the next
person, "apeshit." Apeshit says "Bullshit." Dogshit asks :Who shit?" and
Apehshit goes on
to blame someone else. And so it goes until someone breaks the rhythm or
responds
incorrectly. In addition from the pure glee one gets from the
unrestrained use of profanity,
there's the pleasure derived from calling your friends such affectionate
names. Two names
that add to the challenge: Bullshit (for obvious reasons) and Eweshit
(which sounds
accusingly like, "you shit"). Add headfakes to the latter. By the way,
the profanity rule is
waved for this game.
To start, the first person simply looks to his right and says, "Fuzzy
Duck." The next
person follows, looking to his right and saying, "Fuzzy Duck." This
continues until
someone chooses to change directions by looking back at the person who
"tagged" him and
asking, "Duzzy?" This not only reverses direction, but changes the tag to
"Ducky Fuzz."
Anyone can reverse direction and tag words again by simply asking,
"Duzzy?" Speed is
key in the game and any perceptible stall in response should be
appropriately rewarded with
a chug. Because of the obvious profanities that can result in the
tongue-twisting, this is a
great game to loosen up elder relatives or anyone who seems to take
themselves too seriously.
This tag game uses the words, Zoom, Schwartz, and Bifigliano as
directional markers for
the tag.
- Zoom: Tags the person being directly looked at.
You cannot zoom someone who just tagged you.
- Schwartz: Looking directly at the person who tagged you,
Schwartz tags the person back.
- Bifigliano: This allows a player to look at
any other player and still make a tag-back at whomever just tagged him.
The game starts with one player yelling, "The name of the game is
'Zoom, Schwartz, Bifigliano'." The player is "it" and looks directly
at another player and says "Zoom" which gets the game moving by
passing "it." The person receiving the tag can look at another
player and say "Zoom," passing "it" on, or say "Bifigliano,"
volleying "it" back to the originator. Or he can say "Schwartz,"
looking directly back at the tagger and return "it."
It might sound simple, but these three commands can catch a passer
sleeping or get an "innocent" bystander to speak up out of turn.
Every infraction earns a chug. After chugging, that player becomes
"it" and re-starts the game with, "The name of the game is 'Zoom,
Schwartz, Bifigliano'."
If the three-word passing seems too easy, players can add new
commands, changing the introduction to reflect the new names. For
instance, if the Buttaman command is added, the person starting
the game would now yell, "The name of the game is 'Zoom, Schwartz,
Bifigliano, Buttaman'." New commands are added in the following
order:
- Buttaman: Passes "it" to the person on their immediate right,
regardless of what direction they are looking.
- Coleman: Passes "it" to the person on their immediate left, regardless
of what direction they are looking.
- Smith: "It" remains with the speaker. Smith is used as a stalling
method or to bait another player with eye contact/head movement.
You can add your own names and rules as the game progresses. For
instance, Limbaugh might be used for someone to the "far" right of
whomever you are looking at. Marx for someone to the left...
I take no credit for creating these games.
Source for these drinking games
Real Beer
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