Jason Hayhurst

Jason Hayhurst

Senior Lecturer in Digital Media

Faculty and Department

  • Faculty of Arts Cultures and Education
  • School of The Arts

Qualifications

  • BSc (University of Hull)
  • MSc
  • PGCert (University of Hull)
  • PhD / DPhil (University of Hull)

Summary

Jason has significant experience both within industry and academia in translating user requirements into effective designed solutions.

He is passionate about the appropriate use of technology and design to affect positive change in behaviour.

More recently this translated into his PHD research into the use of mixed reality virtual environments as a means to gamify memories for people living at home with dementia.

Jason is an active contributor to the School of The Arts and is also currently Subject Lead for Screen.

More than 20 years of industry experience in ICT, providing business IT consultancy within the SME sector in the UK, Ireland, France and Africa. Roles spanned from technical consultant to director, translating business requirements into technical solutions.

I teach a range of modules across our Digital Media Programmes including:

3D Design making use of Autodesk Maya, Substance Painter, ZBrush for Character Design.

I am naturally interested in game engines particularly for games beyond entertainment or commonly known as Serious Games (Why does a game have to be serious?). I am also very interested in the convergence of game and film, so using game engines as real time rendering is a growing areas. Imagine desiging levels for the next blockbuster film!

Immersive Design - 360 Video Design, the 360 design canvas and how we exploit this virtual arena from a design perspective.

UI/UX and indeed Human Computer Interaction - I am a big fan of user centred design.

One of my favourite areas to teach are the final year major projects. This is the culmination of the teaching you have had over your degree and where we can personalise to your interest. Meeting with students reguarly over the year and helping shape their final project is always rewarding.

My approach to teaching is to provide context around the subject and any technical needs are delivered using a combination of face to face sessions perhaps in labs or even remotely. I also use panopto recordings to capture key design steps so that students can actively engage with the content.

Recent outputs

View more outputs

Book Chapter

How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions

Hayhurst, J. (2018). How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions. In T. Jung, & M. C. tom Dieck (Eds.), Augmented Reality and Virtual Reality: Empowering Human, Place and Business (295-305). Springer Publishing Company. https://doi.org/10.1007/978-3-319-64027-3_20

Thesis

Authorising m-commerce with location

Hayhurst, J. (2014). Authorising m-commerce with location. (Thesis). University of Hull. Retrieved from https://hull-repository.worktribe.com/output/4216868

Research interests

Dementia

Augmented Reality

Mixed Reality

Game Engines

3D Design

UI

UX

Lead investigator

Project

Funder

Grant

Started

Status

Project

OSHI support for an app design

Funder

Wellcome Trust

Grant

£11,723.00

Started

1 April 2023

Status

Ongoing

Co-investigator

Project

Funder

Grant

Started

Status

Project

Who moved my block? Projection Mapped Games Environments

Funder

AHRC Arts & Humanities Research Council

Grant

£11,420.00

Started

1 October 2019

Status

Complete

Project

NERC Discipline Hopping: Risky Cities Digital Twin

Funder

NERC Natural Environment Research Council

Grant

£11,010.00

Started

1 January 2023

Status

Complete

Committee/Steering group role

CARA comittee member

2021 - 2024

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