What you'll study

First year

* Modules are subject to availability

The first year of your degree covers many fundamental aspects of computer science. You learn through lectures, small group tutorials and practical laboratory sessions. Assessment is a mix of exams and coursework, generally 50:50 in the first year and with more emphasis on coursework in later years.

Your programming skills will be developed using C# and the paradigm of Object Oriented Programming – there are pathways for those with no or little programing experience, and for those who are already accomplished programmers.

Core modules

  • Computer Systems

  • Quantitative Methods for Computing

  • Faculty Interdisciplinary Challenge Module

Optional modules

  • Programming 1

  • Programming Paradigms

  • Programming 2

  • Software Project-Based Learning

Second year

* Modules are subject to availability

In the second year you will begin to specialise in the area of games development while also learning more advanced computer science skills. 

Core modules

  • Systems Analysis Design and Process

  • 2D Computer Graphics and Simulation

  • 3D Computer Graphics

  • Artificial Intelligence

  • Networking and User Interface Design

  • Advanced Programming (C++)

Final year

* Modules are subject to availability

During this year, you will refine the expertise and experience that will stand you in good stead when entering industry or pursuing further study. You will also have the opportunity to work on a major individual software project as part of your dissertation.  

Core modules

  • Honours Stage Project

  • Commercial Games Development Process

  • Games Architecture

Optional modules

  • Mobile Devices and Applications

  • Virtual Environments

  • Distributed Systems Programming

  • Computer Vision

  • Parallel & Concurrent Programming

“There was another student at the University who was a friend of mine, he gave me really good feedback of the University. He was telling me about the student experience here and he recommended it. I’ve developed academically and I’ve learned about many opportunities in Computer Science”.

Dimitar Nikovski Watch video

More about this course

We offer an inspiring combination of computer science and video game development – ideal if you are interested in becoming a games developer or software engineer. We will give you a solid grounding in computer science, set within the context of game programming – concentrating on programming, simulation, interactive real-time graphics and artificial intelligence. We have strong links with many of the UK's top game studios, including Electronics Arts, Sony and Microsoft, while our multimillion pound virtual environments lab (HIVE) provides an incredible opportunity for you to explore state-of-the-art technologies including motion capture, multi-wall display systems and various head mounted displays.

Uniquely, the department offers a number of guaranteed industrial placements in its own commercial software development unit (SEED) and supports students' own search for placements in the UK or abroad. You can boost your employability and gain invaluable hands-on skills and knowledge – as well as a welcome salary – with a year’s industrial placement. Or spend a year studying at one of our partner institutions in America, Australia, Asia or Europe, and immerse yourself in a new culture and environment while continuing your learning. A MEng course is available for students who want to take their studies to a higher level, while a foundation year is ideal for students without the academic qualifications for direct entry to the BSc course.

Teaching and Learning
Scheduled
Placement
independent

First year

20%

80%

Second year

22%

78%

Final year

17%

83%

Assessment
Written
Practical
Coursework

First year

48%

7%

45%

Second year

47%

4%

49%

Final year

26%

74%

Take part in a variety of extracurricular events, from industry speakers to competitions - including our 'Three Thing Game', where teams have just 24 hours to build a a computer game.

Watch video

Computer Science at Hull was rated joint sixth for student satisfaction in the Guardian University Guide 2017.

Links to companies like Microsoft, Sony and Electronic Arts ensure our courses stay industry standard, up to date and relevant.

Gain essential industry experience working at SEED, the University’s commercial software development business.

Entry requirements

2018 Tariff points: 112 points. Points can be from any qualifications on the UCAS tariff, but must include at least 80 points from

  • A levels
  • BTEC Subsidiary Diploma, Diploma or Extended Diploma
  • OCR Cambridge Technical Introductory Diploma, Diploma or Extended Diploma
  • CACHE Diploma or Extended Diploma
  • Irish Leaving Certificate
  • Scottish Highers
  • Welsh Baccalaureate Advanced Diploma
  • or a combination of appropriate Level 3 qualifications 

UCAS has changed the way that qualifications earn points under the Tariff system. Please click here to work out your estimated points and to find out more about how the University of Hull considers qualifications.

  • GCSE: Maths at Grade 4 or C is required, English language or literature at Grade 4 or C is preferred

Alternative qualifications 

  • IB Diploma: 28 points.
  • Access to HE Diploma: pass with merits in a minimum of 23 credits (including some science or maths) Suitable diplomas include Computing/Science/Maths 

We welcome applicants with a range of qualifications from the UK and worldwide which may not exactly match the combinations shown above. Please contact the University’s Admissions Service for individual guidance.

At a glance

For this course, you'll need...

112 UCAS points

Points can be made up of a variety of qualifications. Calculate your points here.

We welcome a range of qualifications from the UK and worldwide which may not be listed.

Many of our courses offer a Foundation Year for applicants without the qualifications for direct entry on to the degree.

If you have any questions about our entry requirements or the tariff, please contact admissions or call 01482 466100.

International students

If you require a Tier 4 student visa to study or if your first language is not English you will be required to provide acceptable evidence of your English language proficiency level.

This course requires IELTS 6.0 overall, with no less than 5.5 in each skill. For other English language proficiency qualifications acceptable by this University, please click here.

If your English currently does not reach the University's required standard for this programme, you may be interested in one of our English language courses.

Visit your country page to find out more about our entry requirements.

Fees and funding

  • Home/EU: £9,250
  • International: £16,000

Fees may be subject to permitted inflationary increases in future years. 

UK and EU students can take out a tuition fee loan to cover the cost of their course, and UK students can take out a maintenance loan of up to £8,700 to cover living costs.

Substantial discounts are available for International students.  

More information on fees can be found in the Money section of the website.

Future Prospects

Our graduates have been recruited by the likes of Codemasters, Criterion (Electronic Arts), Dynamo Games, Eutechnyx, Rare (Microsoft), Lionhead Studios (Microsoft), Pi Studios, Sony and Bohemia Interactive. In designing our degree programmes, we aim to provide you with a good theoretical and practical training which will interest potential employers and equip you with the tools to undertake further study.

The University has an excellent Careers and Employability Service, which gives individual advice to students about possible careers. It also arranges recruiting visits by prospective employers during your final year. The University does consistently well in the ‘graduate employment’ category of national surveys, and it has one of the lowest graduate unemployment rates in the UK.

There are opportunities for graduates to undertake research, leading to an MSc or PhD, or both. Current research interests in the department include dependable systems, intelligent systems, and simulation and visualisation.